Page 1 of 2 12 Last
  1. #1
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,423
    Blog Entries
    1

    Castles & Crusades ~ Character Repository

    It's been mentioned that we could use some pre-generated characters for new CKs to download and put to immediate use.

    Here are a few from my Greyhawk campaign that are no longer in play.

    If this topic gets any traffic, may want to make it a Sticky.
    Attached Files Attached Files
    Last edited by JohnD; May 19th, 2014 at 02:15.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  2. #2

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,730
    Blog Entries
    7
    Since necro-ing topics seems to be my thing, and since C&C is about to get a little attention from a few community developers ::cough:: I thought I'd start things off by compiling JohnD's pregens he was kind enough to donate into a module that loads them into the actual pregen frame instead of having to manually import an XML file because who knows where those things crawl off to in the middle of the night?

    By all means, feel free to take this and expand upon with it new pregens.

    Changelog:

    9/24/16 Add pregens by @damned, sorted all pregens by level in library, added letter tokens, removed player names
    9/21/16 Switch database filename to db.xml per @Trenloe's suggestion.

    Known Issues:
    - These appear to be older pregens and not all links (items, spells, weapons, etc.) properly link to the new PHB
    Attached Files Attached Files
    Last edited by Talyn; September 24th, 2016 at 19:17.

  3. #3
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    23,621
    Very cool. I'd recommend making the common.xml file a db.xml file. Only GMs can import pregens, not players - so having it automatically blocked from sharing would be a good idea to stop any confusion. client.xml and common.xml doesn't mean anything special anymore anyway, db.xml should be the defacto module database filename.
    Last edited by Trenloe; September 21st, 2016 at 22:54. Reason: Referring to common and client.xml properly

    FG Con 15 Fantasy Grounds Online RPG Convention - Nov. 8-10, 2019
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,730
    Blog Entries
    7
    I thought about that myself but the only other pregen .mod I have used common so I mimicked that. New version incoming shortly! lol

  5. #5
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,423
    Blog Entries
    1
    Nice. I should have some more lying around... will look.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  6. #6
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,878
    Blog Entries
    1
    A couple more...
    Attached Files Attached Files

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  7. #7
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,878
    Blog Entries
    1
    And a couple more...




    FG Con 9 Fantasy Grounds Online RPG Convention - October 14-16 2016
    Register at www.fg-con.com for all the latest info.
    Attached Files Attached Files

  8. #8

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,730
    Blog Entries
    7
    New version uploaded. Added the pregens that @damned donated. I sorted the entire list of pregens by level, added the generic letter tokens to each, and removed the original player names.

    NOTE: I've already noticed that not all linked items/abilities properly link to the new PHB but I did not attempt to fix those.

  9. #9
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,423
    Blog Entries
    1
    I will note that my characters were made some time before I submitted them - I probably would provide more thorough versions now. Will have to take another look through my old character vault.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  10. #10
    I just finished creating an entire party and was trying to compare AC to some of these Pregens. I have a few questions. One why do helms offer more to AC than the armor does. Two none of the PCs I looked at so far have very High AC, one character does have AC 18. Do you (all) limit the availability of armor at game start. or maybe your PCs couldn't afford them? last question I can think of, All shields (save one) offer AC 1. I imagine many DMs may use the size to mitigate damage over a larger area but I'm not really sure where to begin or why to carry the weight of a larger shield.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in