1. #1

    How to do a Magic Weapon (in 3.5e/Pathfinder at least)

    First thing is get this excellent extension Nickademus's EXT: Expanded Effect Tags
    The Effects wont work right without it.

    Magic Weapon Example.jpg

    It works 97% of the time. Sometimes it will stuff up (due to various rule exception etc) but not often
    Last edited by Willot; May 16th, 2014 at 06:04.
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  2. #2
    Trenloe's Avatar
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    Cool - good example.

    A little bit of this will get easier in 3.0.4 (currently in testing) where multiple damage types can be entered for a weapon:

    Last edited by Trenloe; May 16th, 2014 at 02:52.
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  3. #3
    Ahhh nice!
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt as a changeling in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  4. #4
    damned's Avatar
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    Is that for Pathfinder only or is that CoreRPG?

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  5. #5
    The multiple damage types is not relevant to CoreRPG at this point. It's really a D&D construct tied to the whole damage automation system. It's being implemented for 3.5E and 5E rulesets. 4E doesn't typically use split damage types; but typically is additive instead.

    Cheers,
    JPG

  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by damned View Post
    Is that for Pathfinder only or is that CoreRPG?
    It's for 3.5E/PFRPG - there aren't any specific damage roll entries in CoreRPG

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  7. #7
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    Ok... but for Castles&Crusades there could be!

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  8. #8
    There are several features that could be ported to C&C ruleset from 3.5E that are game system specific.

    I just did a big update to layer on the CoreRPG layer, which added a bunch of game system agnostic improvements.

    With my workload, I'm going to have to let one of the community devs take over from here. I know there were a couple people looking at enhancing, but not sure if they are actively enhancing ruleset.

    There are some new C&C reference modules in development that I know of.

    Cheers,
    JPG

  9. #9
    Will the 3.0.4 enhancement allow for conditional additional damage (the classic example in 3.5E/PFRPG being burst weapons)?

  10. #10
    No. Those will still need to be added as effects.

    JPG

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