Thread: 'Notes' glitch?
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April 26th, 2014, 14:49 #1
- Join Date
- Feb 2013
- Posts
- 73
'Notes' glitch?
Hi all,
For some reason players can no longer create new notes, although they are still able to modify pre-existing notes. Has anybody got any ideas how to resolve this one? As ever, any help would be gratefully received.
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May 1st, 2014, 01:29 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,541
You can try the /flushdb command which removes all record sharing in the campaign. Any owned items (characters and notes) will remain owned and accessible. Otherwise, I'd have to look at the db.xml for the campaign.
Regards,
JPG
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October 20th, 2014, 21:11 #3
I would say that this is not a "glitch" it's a bug.
It happens to me too, with a new campaign no extensions loaded.
When the player adds a new note nothing happens on the player side.
On the GM side I see a new note belonging to the player.
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October 20th, 2014, 21:38 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 21st, 2014, 19:29 #5
No the notes don't come back.
While doing some testing I spotted what might be the problem.
I created a new campaign and then started a second instance with the player name Tester. When Tester creates a note nothing happens on the player side
but on the GM side a new note is created with the owner Teste. It doesn't matter what I call the player the last character is missing when the owner of the note is created.
<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.0" release="1">
<effect>
<holder name="Tester" />
</effect>
<image>
</image>
<modifier>
<holder name="Tester" />
</modifier>
<note>
<holder name="GM" owner="true" />
<id-00001>
<holder name="GM" />
<holder name="Teste" owner="true" />
<ispublic type="number">0</ispublic>
<newnote type="number">0</newnote>
<owner type="string">Teste</owner>
</id-00001>
</note>
<preference>
<UseSkillLevels type="string">Yes</UseSkillLevels>
</preference>
</root>
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October 21st, 2014, 19:57 #6
You've hit the nail on the head there.
A quick fix is to add the 3 red highlighted lines in the sendCommand function in scripts\chatmanager.lua
Code:function sendCommand(name,text) local msg = {}; msg.sender = "/cmd "..name.." "..User.getUsername(); if name == "note" then msg.sender = msg.sender .. " "; end msg.text = text; msg.font = ""; deliverMessage(msg, ""); end
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 22nd, 2014, 16:40 #7
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October 22nd, 2014, 19:46 #8
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