Thread: Hey guys, quick question
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April 25th, 2014, 13:21 #1
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- Apr 2014
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- 16
Hey guys, quick question
So about a week or so ago I bought Fantasy Grounds and supposedly 4E is one of the rule sets it's supposed to come with by default, however I can't help but notice that unlike 3.5E and even the M&M3 I bought to add to it, it doesn't seem to have any reference/library files. No player or GM handbook, no spell or item book. Nothing at all like what 3.5E comes default with. Is this intentional or am I somehow bugged?
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April 25th, 2014, 13:38 #2
Intentional.
4E comes with lots of automation and support for the bells and whistles but the Wizards wont license their content to anyone.
Under copyright law the game mechanics cannot be copyrighted (?) but the content (spells, monsters, etc) can be.
There are some very funky tools out there that will allow you (with a little patience) to use your DDI account to scrape all the content into the right format for use.
Look at these threads:
https://www.fantasygrounds.com/forum...reate-a-Module
https://www.fantasygrounds.com/forum...-Project-Par5e
https://www.fantasygrounds.com/forum...4E-Item-Parser
https://www.fantasygrounds.com/forum...s-not-Scraping
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April 25th, 2014, 13:45 #3
In the meantime - and I dont know your timezone - but fancy a little 3.5E gaming? We have 3 Oriental Adventures themed sessions running at FG Con 4 that need 1-4 extra players. You can play in one or all sessions.
https://www.fg-con.com/events/the-ma...odate-part-13/
You are all Ronin.
Regardless of whether you were a Samurai, a Ninja, or a Monk, you have been labelled by the people as a Ronin and your deaths are commanded by High Ecclesiarch. Set in the nation of Preseria (a fantasy analogue of feudal Japan) where the ‘old ways’ had persisted for centuries, only to fall prey to a new, progressive movement known as the Ecclesiarchy. With their powerful evangelism and tempting lifestyle they have raised the masses that were once satisfied with their simple lives against their former lords and created civil war.
This war tore across Preseria and culminated in the capture and execution of the King and his Lords. The leader of the Ecclesiarchy adopted the rule of the nation and cast all ties to the old ways as sinful and decadent, demanding that the death of the old ways are the only way to secure a rich and prosperous future. The Ninja were hunted, those who survived forced from their hidden lairs with weapons of fire and thunder.
The Samurai were marched to the city and town squares, where they faced an honour less death at the hands of the common warriors and their alien ‘guns’. The monks fought for their monasteries with the fierce yet harmonious fighting for which they were renown, but even their temple fortresses were burnt to ash. The survivors of the old ways gathered in the wilderness, casting aside their former hatreds for the sakes of survival, but even then they were chased and hounded. You are one of these survivors, no matter your former profession you have been disgraced and named Ronin by the Common Army.
Though your death seems inevitable there is hope, for the Samurai training grounds still stand. A huge fortress town that is defensible, has supplies enough for an extended siege, and has offered invitations to the survivors of the old ways. This haven is called Kakunodate
- This game will be run using D&D 3.5
- Characters will be provided and will be at level 10
- This game will be combat heavy but there will be plenty of opportunity for role-playing.
- This game is set to run for 3 (Thursday, Friday, Saturday) with a session for each day, listed as different events.
- Up to 6 player slots available.
If you can’t make all 3 games that’s fine as there are literally hundreds of potential characters in the survivors heading towards the objective.
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April 25th, 2014, 14:07 #4
- Join Date
- Apr 2014
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- 16
That sounds fun and you've been very helpful since I joined this site so I hope you won't be offended but I'm going to have to decline. I love 3.5, but honestly I'm still a major noob to understanding any games rules, which I'm ashamed to say, due to a combination of learning disability and being a Kinesthetic learner of sorts (I can't read and learn things well on my own, I need to be explained and shown then given the chance repeat the process in order to grasp something, which makes learning games of this nature a huge challenge for me but makes videos like Oz's tutorials on using this program such wonderful things) so I would only slow ya'll down. Plus I'm currently trying to understand and put together a game of M&M.
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April 25th, 2014, 14:43 #5
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April 25th, 2014, 15:46 #6Originally Posted by Tidalwave0089
Originally Posted by Tidalwave0089
FG1 had a handful of rulesets and they were all forked off one or another other rulesets and had to be maintained seperately.
FG2 added lots and lots of features but this ruleset trend continued and many rulesets lagged behind and other new rulesets were created.
FG3 biggest change was implementing CoreRPG which contained a lot of the functionality of 3.5e/PF which was the most heavily developed ruleset, but not all features/functionality as much was not generic enough to be included in every ruleset. A small number of rulesets got updated at that time to be built on CoreRPG so any new development on CoreRPG (at least every 6 weeks at the moment a new update comes out) flows thru to rulesets built on this. This included 4E, CoC (although this is still pretty basic from hat I can remember) and (yay for me) Castles&Crusades and (stil in Dev) Numera and 5e. M&M3 got released somewhere in amongst that and I cant remember if it is built on CoreRPG or not. Additionally I think its very different to DnD? Anyways - it can take hundreds of hours to build a full featured ruleset and content. M&M3 hasnt had a great uptake and I think dev has cut his losses which is unfortunate but understandable. (the great thing to that is - the dev has moved on to developing a ruleset builder - which while it wont build automation will help you build all the XML that drves all the graphics and this will drive ruleset development - especially in conjunction with CoreRPG). Another *big* ruleset here (with lots of community dev support) is Savage Worlds and they are currently working thru all the updates needed to port it back in on top of CoreRPG as that is definitely the way to go for the future.
Originally Posted by Tidalwave0089
I hope that helps. And i hope that most of what I have said is actually correct....
Originally Posted by damned
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