Page 20 of 20 First ... 10181920
  1. #191
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    24,171
    Quote Originally Posted by gtw2017 View Post
    I don't see those as cons - Map Forge uses wonderful art from a wide variety of talented mapping artists in a wonderful way - the 4g is not relevant as users of FG make maps outside of the FG program - and must then then resize and import them accordingly (less than 2600x2600px) to meet the restrictions imposed by the program.
    The 4GB limit is a relevant con - it's not directly to do with the 4GB Fantasy Grounds memory issue, but it is related. It's to do with any 32-bit application having memory limits (2GB or close to 4GB depending if the executable is made large address aware). If a 32-bit application loads a lot of stuff into memory it can start having issues in the 3GB+ memory use zone - @gtw2017 remember some issues you've have when working on very large maps in 32-bit GIMP?
    FG Con 15 Fantasy Grounds Online RPG Convention - Nov. 8-10, 2019
    Register at www.fg-con.com for all the latest info.

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #192
    Quote Originally Posted by Trenloe View Post
    The 4GB limit is a relevant con - it's not directly to do with the 4GB Fantasy Grounds memory issue, but it is related. It's to do with any 32-bit application having memory limits (2GB or close to 4GB depending if the executable is made large address aware). If a 32-bit application loads a lot of stuff into memory it can start having issues in the 3GB+ memory use zone - @gtw2017 remember some issues you've have when working on very large maps in 32-bit GIMP?
    I see - I stand corrected then.

  3. #193
    MapForge now support variable-size map canvasses, so if you use the smaller canvas sizes you won't be getting near the upper limit of allocated RAM, even when using multiple layers.

    In any case, I suspect the vast majority of FG users will be using MapForge unlicensed (there's little need for high-res output if you're just going to be reducing a map to 50 dpi for use in FG), so they'll never even use 2 GB of RAM.

  4. #194

    Join Date
    Sep 2018
    Location
    Between Apathy and Confusion - I don't understand nor do I care.
    Posts
    23
    Although it isn't exactly mapping it is more of a world creation / building tool, you can make some absolutely incredible things with this, relatively easily. It's called Flowscape and can be found here: https://pixelforest.itch.io/flowscape

    You can create maps with it and I did not see it listed here, which is why I mention it.

  5. #195

  6. #196
    Quote Originally Posted by WESeib View Post
    Although it isn't exactly mapping it is more of a world creation / building tool, you can make some absolutely incredible things with this, relatively easily. It's called Flowscape and can be found here: https://pixelforest.itch.io/flowscape

    You can create maps with it and I did not see it listed here, which is why I mention it.
    So wait this CAN be used for top-down 2D maps?
    rob2e - Join me on Discord!
    Become a Patron!
    Ultimate License Holder (owner of ALL 5E WotC material, and much more)
    Time Zone: U.S. Pacific (UTC -8 or -7; Check Local Listings)
    Follow me on Twitter
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    My Dungeon Master's Guild Material

  7. #197

    Join Date
    Sep 2018
    Location
    Between Apathy and Confusion - I don't understand nor do I care.
    Posts
    23
    Yes, as of 3 months ago, the developer added an orthographic gridded export feature.
    Sorry for the delay, it took me a minute to find the exact procedure:

    From the developer:
    "Since there were so many requests for an orthographic map maker with grids ive updated it to 1.01

    Simply go to the menu, choose Map, click orthographic, set your preferred grid or hex and the tiling, then hit F8 and after a second or 2 an image will be saved at 7680x4320."

  8. #198
    Quote Originally Posted by WESeib View Post
    Yes, as of 3 months ago, the developer added an orthographic gridded export feature.
    Sorry for the delay, it took me a minute to find the exact procedure:

    From the developer:
    "Since there were so many requests for an orthographic map maker with grids ive updated it to 1.01

    Simply go to the menu, choose Map, click orthographic, set your preferred grid or hex and the tiling, then hit F8 and after a second or 2 an image will be saved at 7680x4320."
    Cool, well for $10 how could you not?
    rob2e - Join me on Discord!
    Become a Patron!
    Ultimate License Holder (owner of ALL 5E WotC material, and much more)
    Time Zone: U.S. Pacific (UTC -8 or -7; Check Local Listings)
    Follow me on Twitter
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    My Dungeon Master's Guild Material

  9. #199
    Sounds very cool, tnx for sharing. I found info about software development company here https://jafton.com/services/digital-product-engineering recently. They have years of experience in software development and provide services at the highest level. Hope with their help I'll create my own software one day.
    Last edited by denj; October 4th, 2019 at 09:19.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in