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April 22nd, 2014, 15:17 #1
Feature Request: Enable Shortcuts option
This might sound like an odd request, but I find that the more I use Fantasy Grounds the more I make use of the pins on the maps, and it gets tedious after awhile turning the shortcuts layer on every time you open a map. Can we get an option somewhere to toggle shortcuts on campaign wide?
Also if there could be a show shortcuts labels option that would be awesome as well.
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April 22nd, 2014, 15:19 #2
Good idea. Please add it to the wish list: https://fg2app.idea.informer.com
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 22nd, 2014, 16:19 #3
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April 22nd, 2014, 16:41 #4
Well, if you want it in the main product then yes, it does require Moon Wizard.
But, if you're asking for a community member to write an extension - then that is something different...
However, looking at the API for the imagecontrol I don't think there is a way to enable the shortcut pins via LUA code: https://www.fantasygrounds.com/refdoc/imagecontrol.xcp So, this looks like it *will* require Moon Wizard's help.
Back to the wishlist!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 22nd, 2014, 17:05 #5
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April 22nd, 2014, 23:36 #6
dont worry - once you get it all uploaded your players will decide to go the other way.
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April 26th, 2014, 09:50 #7
I added the request to the wishlist days ago, but I had trouble finding it in the list.
I did however, come up with another idea on how to handle it, that MIGHT be something a community developer could do. A simple extension, that just causes the images to save state once closed.... as far as I can tell EVERYTHING else on the map already does this... but I have to admit, I have not played around extensively with everything.
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April 26th, 2014, 12:55 #8
yeah I use the pins ALOT too. Different colours would be nice too. I sometimes pop the pins on Locked or secret doors on the map with the stats for the door (hardness etc) in the title so the tool tip pops up when I hover over it giving me all I need to know about a door or trap or what ever on the map. Pins are VERY usufull
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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April 26th, 2014, 19:11 #9
The problem is that there is no XML tag within the image data of the campaign that stores enable/disable shortcuts. So, even if you could write some FG code to say "enable shortcuts in this image" there is nothing in the image control itself to read such a field and so when you open an image you will still have to manually enable shortcuts.
It needs a change to the base FG API for imagecontrols to be able to do anything like this.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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