Thread: Beta release v3.0.4
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April 22nd, 2014, 17:07 #21
Trenloe suggested I bring this up here, so here we go: I just released a new module for C&C with a bunch of races and classes, both using a whole lot of Abilities (skills). I created the module as a campaign in FG, then edited the XML into a normal module ala the PHB, etc. I released it, and immediately got feedback that opening the Abilities was causing a script error. Tren took a look, and said, "It looks like the Castles & Crusades ruleset changes the 'ability' windowclass to 'ref_ability' in 3.0.4 (in campaign\record_ability.xml). There have been a few C&C fixes in 3.0.4 so this might well be part of those. But, it does mean that this module will need to be updated once 3.0.4 goes live... '. SO I can make that change easily enough, but unless something is handled in either FG or the C&C ruleset, then I believe that all old modules created in in the FG app are going to break with the new release.
EDIT: I just confirmed that 3.0.4 breaks the Abilities attached to Races (and presumably Classes) in the PHB. This seems pretty much like a showstopper for C&C.
EDIT 2: I just confirmed that 3.0.4 breaks existing campaigns, in that when a campaign is opened in 3.0.4, none of the Abilities can be opened in existing character sheets.
The original discussion is over here: https://www.fantasygrounds.com/forum...pplement/page3Last edited by dr_venture; April 22nd, 2014 at 19:21.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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April 22nd, 2014, 18:39 #22
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I just noticed this behavior while working on my exporter for Hero Lab.
Like Dr Venture said, easy enough to fix on my end, but sure makes things a tad difficult to maintain different versions of the converter.
BoomerETNo signature needed, please leave parcel on the porch.
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April 22nd, 2014, 23:32 #23
is 3.0.4 likely to go live between now and FG Con?
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April 22nd, 2014, 23:37 #24
Supreme Deity
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Updates
- [CnC] Reverted ability class rename.
I was attempting to consolidate window classes across rulesets to maximize re-use. Apparently, C&C was the only one to use the PC "ability" records directly, as opposed to linked from PC sheets. Change reverted, so the links should work again. Let me know.
JPG
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April 22nd, 2014, 23:52 #25
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Yippeee!! I don't have to maintain two versions of my code.
And you know how painful that can be if you don't use branches.
BoomerETNo signature needed, please leave parcel on the porch.
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April 23rd, 2014, 21:03 #26
The fix looks good, Moon - thanks.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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April 24th, 2014, 00:22 #27
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Found a problem - this might have been around for a while. Castles and Crusades, the "Ranged" to hit does not add in the adjustment in the "Misc" column.
Attachment 6388
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April 25th, 2014, 16:54 #28
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Really like the range showing on the targeting arrows, but I am getting some unexpected results in PFRPG ruleset. I've attached some examples.
Attachment 6391 Attachment 6392
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April 25th, 2014, 17:01 #29Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 25th, 2014, 17:23 #30
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I just tried with targeting medium creatures and I am getting a similar issue, though it was hard to replicate.
Attachment 6393
Would be to do with the first square being a diagonal?
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