STAR TREK 2d20
Page 22 of 30 First ... 122021222324 ... Last

Thread: SW Maker

  1. #211
    Like that :
    * Size: –1: Myling skeletons average 4-5’ tall.

  2. #212
    Is there a way to get all the weapons in the Gear section of a parsed statblock to populate as attacks on the Combat tab?

  3. #213
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    Quote Originally Posted by Muagen View Post
    Is there a way to get all the weapons in the Gear section of a parsed statblock to populate as attacks on the Combat tab?
    They should be IF they are using the correct format, it creates an entry based on the parsed text, it doesn’t look up stats at all
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  4. #214
    Would it be possible to add support for the new Deadlands Archetype PDF? That would be nice

  5. #215
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    They are not in standard SWADE stat block format, so it would require a complete re-write just for these, type them manually, it would be quicker that waiting for/if Ikael to code it!

    Edit: Also the text flow layout is different to each entry, so I think the answer is no.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  6. #216
    Very cool, using this website it gets 95% of it dead on, a few tweaks and I am done. Thanks!

    https://www.godwars2.org/SavageWorld...earch=&Format=

  7. #217
    So I grabbed the latest versions of the SWEL and NPC Maker but it still gives me old version numbers in the loading screen.

    Versioning.png
    Downloaded.png

    Not sure what the deal is. I say this because I noticed that when I was gaming with Doswelk his loaded with the correct numbers.

  8. #218
    Is there any documentation of GitHub page for the NPC Maker to learn more about how we can write NPC Maker Friendly NPC blocks that can be parsed with weapons and properties?

  9. #219
    YggBjorn's Avatar
    Join Date
    Mar 2019
    Location
    Sandy, UT (UTC -6 or -7)
    Posts
    185
    I think you just have to define the properties of the item after putting the proper Identifier. I have an example for you that I CTRL-C copied from the Vermilium - Blood Hunt OneSheet:

    WEDNESDAY Q GLASS
    Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
    Skills: Athletics d8, Common Knowledge d8, Fighting d10, Intimidation
    d8, Notice d10, Persuasion d6, Stealth d10, Shooting d10, Survival d10
    Pace: 6; Parry: 7; Toughness: 8 (2)
    Edges: Calculating, Command, Killer Instinct, Marksman
    Gear: Colonial arbalest with azure iron bolts (Range 15/30/60, Damage
    2d10, RoF 1, AP 4, Snapfire), hunting knife (Str+d4+1, AP 1), canteen
    full of blood (1 pint), heavy buckskin clothing (+2).
    Special Abilities:
    • Vampire: Glass is a creature of the night, just like her servants, and
    shares their special abilities.
    • Bloodborne: If anyone Incapacitated by a vampire’s bite fails their
    Vigor roll, they do not gain a permanent injury. Instead, the victim
    is infected with vampirism, gaining Phobia (Sunlight) and Habit
    (Drinking blood) as Minor Hindrances, and elongated fangs (Str+d4).
    A successful healing roll at –2 made within an hour of contracting the
    infection removes it.
    • Fast Regeneration: Vampires may attempt a natural healing roll every
    round unless the Wounds were caused by a shot through the heart, in
    which case they must be healed naturally. In order to do this, they must
    drink at least one pint of blood. If a vampire scores a raise with a bite
    attack that successfully wounds their target, they are considered to have
    sucked out enough blood to heal.
    • Nocturnal: Vampires have Infravision, being able to almost smell
    warm blood, and Environmental Resistance to Cold.
    • Weakness (Heart): A Called Shot to the heart (–4) of a vampire adds
    an additional +2 to the damage total.
    • Weakness (Sunlight): Vampires detest the light of day. Whenever a
    vampire is under direct sunlight, they subtract –2 from all Trait rolls.
    • Weakness (Vampire blood): When a vampire drinks the blood of
    another vampire, they suffer from the effects of Lethal Poison.
    Harvest: Vampire blood, vampire teeth.

    If you copy that and hit the 'Make NPC' button it will create an NPC with a weapon called a Colonial Arbalest with the range and damage listed.

    EDIT: It is very effective but has limitations. If you create this NPC using NPC Maker it will add an attack called 'Bloodborne' as it sees the damage described in the description, but doesn't understand that 'Bloodborne' is describing a bite attack that the infected individual inherits.
    Last edited by YggBjorn; September 27th, 2020 at 21:04. Reason: noticed a limitation I wanted to point out

  10. #220
    So, I'm getting all the abilities clumped up when I try copy paste. Anyone know how to fix that?
    Ankheg.png

    Ahh, saw an earlier post that pointed out using the bullet list alt 0149 • messes up the parser, removing them then using the npc maker worked a charm
    Last edited by Argonautking; October 21st, 2020 at 16:30.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in