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Thread: SW Maker

  1. #191
    This error is given when when selecting any NPC from the NPC list, but only started after using this NPC maker to create a few NPCs. Once I deleted those specific NPCs, the error ceased. I originally thought this was an FGU issue, but now I believe it is something going on with this SW NPC Maker. I do recognize that it may be a conflict between a perfectly good extension and a beta FGU.

    Mac OS Version 10.15.4
    Fantasy Grounds Updater v4.0.0 (2020-04-24)
    Fantasy Grounds v4.0.0 ULTIMATE (2020-05-15)
    Savage Worlds Adventure Edition v5.2.4
    CoreRPG ruleset v3.3.11

    Any chance someone has an idea why I'd get the following error:

    [5/15/2020 3:49:22 PM] FGU v4.0.0 ULTIMATE (2020-05-15)
    [5/15/2020 3:49:22 PM] Launcher scene starting.
    [5/15/2020 3:49:39 PM] Starting private server mode. [(10.200.102.219:1802) (fe80::e0c9:687e:6c1:d586%23:1802)]
    [5/15/2020 3:49:40 PM] Game server started. [10.200.102.219:1802]
    [5/15/2020 3:49:40 PM] Launcher scene exiting.
    [5/15/2020 3:49:40 PM] Tabletop scene starting.
    [5/15/2020 3:49:56 PM] Campaign database backup created.
    [5/15/2020 3:49:56 PM] Loaded FreeType library version 2.4.4
    [5/15/2020 3:50:13 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/15/2020 3:50:42 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/15/2020 3:50:42 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/15/2020 3:50:42 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/15/2020 3:50:42 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/15/2020 3:50:42 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/15/2020 3:50:42 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
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  2. #192
    I don't know if this tool is dead now or what, but it won't copy statblocks from any PDF I've tried. Deadlands: Hell on Earth Reloaded Companion/As the Worm Turns, 50 Fathoms, Saga of the Goblin Horde, etc. Regardless of which PDF I pull from (or even if I just literally copy paste just the attributes line) it sends back the Warning, Cannot convert! Your input source is malformed: No valid attributes.

    Interestingly, when I copy the syntax here in the forum, it will still generate an NPC statblock, but converting PDF stats into a rich text document and then converting them using the NPC maker seems just as slow (if not slower) than doing it by hand, which is what I was doing previously. While it could be useful for homebrew, not being able to pull from PDF's is a huge bummer. I'd assume that across the four PDF's I tried, that one of them would function with this extension, but no dice.
    "You can tell more of a person in an hour of play than a year of conversation" ~Plato

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    50 Fathoms
    Deadlands Reloaded
    Saga of the Goblin Horde
    Savage Worlds

  3. #193
    Ikael's Avatar
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    Quote Originally Posted by Will Tomorrow View Post
    I don't know if this tool is dead now or what, but it won't copy statblocks from any PDF I've tried. Deadlands: Hell on Earth Reloaded Companion/As the Worm Turns, 50 Fathoms, Saga of the Goblin Horde, etc. Regardless of which PDF I pull from (or even if I just literally copy paste just the attributes line) it sends back the Warning, Cannot convert! Your input source is malformed: No valid attributes.

    Interestingly, when I copy the syntax here in the forum, it will still generate an NPC statblock, but converting PDF stats into a rich text document and then converting them using the NPC maker seems just as slow (if not slower) than doing it by hand, which is what I was doing previously. While it could be useful for homebrew, not being able to pull from PDF's is a huge bummer. I'd assume that across the four PDF's I tried, that one of them would function with this extension, but no dice.
    NPC Marker is far from dead project. I assume your PDF reader is not copying content in proper way because just recently I have been converting stat blocks without issues. From experience I have seen different PDF viewers handling copying data differently. Personally I use Adobe Reader and Google Chrome to render my PDFs and copy-pasting from them works. You could try out seeing what kind of content copy text does in your viewer. It should have line breaks or the tool cannot parse it.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #194
    It had never occurred to me that it would be the reader that was causing the formatting issues! I tried to open a PDF in Google Chrome, copy & paste and it worked flawlessly. Thank you very much for the suggestion!
    "You can tell more of a person in an hour of play than a year of conversation" ~Plato

    Ultimate License Holder
    50 Fathoms
    Deadlands Reloaded
    Saga of the Goblin Horde
    Savage Worlds

  5. #195
    Hey Will - This all started because I got interested in Deadlands from watching your game, haha! I'd never touched Savage Worlds before and I'm loving it.
    However, these errors are killing me!

    Ikael - Do you have any idea what is causing this? I have posed about it in further detail in the Fantasy Grounds Unity - Early Release thread as linked here: https://www.fantasygrounds.com/forum...sage-with-NPCs

    [5/16/2020 6:06:02 PM] FGU v4.0.0 ULTIMATE (2020-05-15)
    [5/16/2020 6:06:02 PM] Launcher scene starting.
    [5/16/2020 6:07:22 PM] Starting private server mode. [(172.20.1.19:1802) (fe80::95ae:a501:ce00:5a12%15:1802)]
    [5/16/2020 6:07:22 PM] Game server started. [172.20.1.19:1802]
    [5/16/2020 6:07:22 PM] Launcher scene exiting.
    [5/16/2020 6:07:22 PM] Tabletop scene starting.
    [5/16/2020 6:07:40 PM] Campaign database backup created.
    [5/16/2020 6:08:04 PM] Loaded FreeType library version 2.4.4
    [5/16/2020 6:08:09 PM] [WARNING] chatwindow: Could not find link icon () in control (chat) in class (chat)
    [5/16/2020 6:08:09 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/16/2020 6:08:09 PM] EXTENSION: Adventure Deck v1.8 for Fantasy Grounds\rCopyright 2011 SmiteWorks USA LLC
    [5/16/2020 6:10:55 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/16/2020 6:10:55 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/16/2020 6:10:55 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/16/2020 6:10:55 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/npc_weapon.lua"]:52: attempt to call field 'update' (a nil value)
    [5/16/2020 6:10:55 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [5/16/2020 6:13:09 PM] Campaign saved.
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    Preferred Games: D&D5E
    Timezone: Normally US Central Time but often times others...

  6. #196
    It's a small small world! Deadlands is amazing!

    Hopefully you can get it resolved, I'm about to make the jump to unity for the livestream when it gets stable enough, it'd be a shame if none of the NPC's worked in it!
    "You can tell more of a person in an hour of play than a year of conversation" ~Plato

    Ultimate License Holder
    50 Fathoms
    Deadlands Reloaded
    Saga of the Goblin Horde
    Savage Worlds

  7. #197
    Ya, I only use Unity now. I haven't run into any issues until now.
    Ultimate License Holder
    Preferred Games: D&D5E
    Timezone: Normally US Central Time but often times others...

  8. #198
    Doswelk's Avatar
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    Quote Originally Posted by daggerfortysix View Post
    Hey Will - This all started because I got interested in Deadlands from watching your game, haha! I'd never touched Savage Worlds before and I'm loving it.
    However, these errors are killing me!

    Ikael - Do you have any idea what is causing this? I have posed about it in further detail in the Fantasy Grounds Unity - Early Release thread as linked here: https://www.fantasygrounds.com/forum...sage-with-NPCs
    The problem is most likely UNITY at this time
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  9. #199
    Quote Originally Posted by Ikael View Post
    I have plans to make it possible and even more, I would like to provide full support for content created with https://savaged.us/ website. The only issue is that I need to find the time to start doing this.
    Ikael, I now have JSON exporting for both Bestiary and Player Characters. I’ve nearly finished my take on the Fantasy Grounds XML exporter too.

    Roll20 support has already rolled out. If I can get a functioning Linux version of FGU, it’d be out faster.
    Create Savage Worlds Characters at Savaged.us!
    https://savaged.us

  10. #200
    Sgain's Avatar
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    oops, figured it out. was missing a stat.
    Last edited by Sgain; June 5th, 2020 at 20:06.
    Ultimate license owner.
    I use FG online as well as at the tabletop. I usually stream my games; Savage Worlds - Sat at 6, Sunday at 2 and 6pm and 5e on Monday at 6:30 pm Pacific time. Look for 7thSim on Twitch!

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