STAR TREK 2d20
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  1. #461
    Quote Originally Posted by dulux-oz View Post
    The issue (and I heard from Moon earlier today - the fix'll be in the next FG updater (v3.1.7)) - the issue only occurs when you drag an Item into the Items system - so if you "pre-load" the Items system with Items from a Module (for eg) then load up the Extension you should be good
    Super, any idea when 3.1.7 will go out? :P

    More importantly, if I disable the extension temporarily, i.e. when adding new items at a later date, will I lose the Locations data? Or will it simply stay in the database, unable to be accessed until I enable the extension again?
    Ultimate License Holder

  2. #462
    It stays in the DB
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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  3. #463
    Cool, then I should be able to work around it short term, thanks!
    Ultimate License Holder

  4. #464
    An Update: I've just tested Moon's fix in FGv3.1.7 to the issue in Post #442 and it's all good (or at least it seems to be). FYI v3.1.7 is currently in the Test Channel and should be release soon.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #465
    Exciting, I probably won't be running another session for a week or two, so maybe it'll be available by then! Thanks so much for the update!
    Ultimate License Holder

  6. #466
    Just started learning how to use this for shopping in my campaigns.
    When loading items into the inventory, they all seem to default to 5 GP price, and I need to manually adjust. Is this intentional? If so, why?
    Also, when players want to sell goods to the shop, are we going to need to manually adjust there too? (I havent gotten that far yet, so asking now)

  7. #467
    Quote Originally Posted by spite View Post
    When loading items into the inventory, they all seem to default to 5 GP price
    That's a new one - I haven't seen that before.

    Which Ruleset are you using, and where are you dragging the Items from when you drop them onto a Building Inventory list?

    And no, it shouldn't be happening.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #468
    it depends on what items you are putting in there. and what the markup is. the markup changes the value of the base item. What items are you putting in to the inventory? can we get a screenshot?

  9. #469
    Quote Originally Posted by dulux-oz View Post
    That's a new one - I haven't seen that before.

    Which Ruleset are you using, and where are you dragging the Items from when you drop them onto a Building Inventory list?

    And no, it shouldn't be happening.
    Dragging from the DMG magic items list, in the 5e ruleset. I'll attach a screenshot below.
    https://puu.sh/nkC3H/0e71f7264a.jpg
    I think its to do with the comma in the currency that's doing it. Turns out all the 5gps were at around 5k gold, and that 2.5gp is 2,300

    *shrug*
    Oh also, markup is set at 20%
    Last edited by spite; February 25th, 2016 at 05:56.

  10. #470
    Yeah, its to do with the commas (I'm pretty sure) - I'll have to rework the code to get it to work (I don't have access to the 5E DMG so its v. hard to test against it)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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