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  1. #201
    Quote Originally Posted by viresanimi View Post
    Just curious.

    I am working on making my own fantasy world for D&D 5e and everything about the world I put in a campaign, which I export to a module. If I use this extension and put data into it and export it, will the data be available in another campgain, if I run the extention there too?

    Vires Animi
    Yes - the Locations Extension use the same Module Export code as the CoreRPG Ruleset (& hence as the 5E Ruleset, this being a child Ruleset of the CoreRPG Ruleset).

    This was pretty-much the main reason I wrote the thing

    Now, having said all that, this was my first major Extension and there are things I'd do differently today then I did back then - the Module Export functionality is one of them. This is one reason I'm working on a new version: to improve the Module use of this Extension.

    Does that mean that this is broken? No, but the next version will be "better".

    Does that mean that Modules created with the current version won't work in the new version? No, they'll work fine - they may need to be re-exported (still trying to work out if this will be necessary) but considering the new functionality in the new version people will probably want to re-export Module data anyway (which they should be able to do from an existing Module). The whole thing will be fully documented anyway. Stay turned for more info.

    I created a sample Module to use as an example of the type of things this Extension could do - it's available in an early post in this thread (as is the full documentation, in addition to what's in the Wiki entry). I did make a mistake when I created it and so that particular Module will only work with the CoreRPG, but at least it'll give you an idea of what can be done.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  2. #202

    Join Date
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    Sweeeeet! Can't wait for the new version!

    Vires Animi

  3. #203

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    886
    Any idea when the new version will be available?

    Vires Animi

  4. #204
    Quote Originally Posted by viresanimi View Post
    Any idea when the new version will be available?

    Vires Animi
    As soon(TM) as life stops interfering

    Sorry, can't give you a better answer than that - a few weeks at least at this stage
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #205
    Take your time.. Life is much more important than this. Don't let us that are anxious to see your work make you rush in any way. Rushing makes for bad product and thats just not you. My players ask me about this extension every week when we play. And i tell them it will get here when if gets here stop asking or I'll dock you exp lol.

  6. #206
    Quote Originally Posted by bobbylain View Post
    Take your time.. Life is much more important than this. Don't let us that are anxious to see your work make you rush in any way. Rushing makes for bad product and thats just not you. My players ask me about this extension every week when we play. And i tell them it will get here when if gets here stop asking or I'll dock you exp lol.
    A GM after my own heart <WEG />

    Thanks for the kind words
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #207
    Quote Originally Posted by Zeus View Post
    Nice job Dulux-Oz. This will be nice feature to use in 5E and other CoreRPG rulesets.
    Will it work with 5E?
    Brice AKA BoringMadman

  8. #208
    Quote Originally Posted by bnickelsen View Post
    Will it work with 5E?
    Yeap - it'll work with any Ruleset which is a Child Ruleset of the CoreRPG Ruleset (5E is such a Child Ruleset).

    The current graphics look a little... "odd"... in the 5E Ruleset, but I've just had someone do me up some 5E-specific graphics which will be available in the next version. The code itself works exactly the same in all the Child Rulesets, so apart from the odd bug or missing feature already covered in this thread, you're good to go

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #209
    Looking at adding some info about organizations, faction and other groups. Any one tackled this kind of data in the Location Ext.?
    Or maybe there is another Extension more geared to this kind of data?
    Brice AKA BoringMadman

  10. #210
    Quote Originally Posted by bnickelsen View Post
    Looking at adding some info about organizations, faction and other groups. Any one tackled this kind of data in the Location Ext.?
    Or maybe there is another Extension more geared to this kind of data?
    Its on the way (but a little bit off yet) - see this thread (https://www.fantasygrounds.com/forum...uest-For-Input)

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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