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  1. #931
    Quote Originally Posted by Forecaster View Post
    When I add an item from the DMG that has the price specified as "5,001 - 50,000 gp" the price in Locations gets set to "5 gp" because it apparently stops at the thousand divider.

    Can it be made to strip out the commas before parsing the number? I can't change the DMG items.
    When you drag the item to the shop you are then able to change the price.

  2. #932
    Quote Originally Posted by Davinci522 View Post
    When you drag the item to the shop you are then able to change the price.
    I know that. That doesn't fix the next time I add it to a store.

  3. #933
    Zacchaeus's Avatar
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    Hey Dulux, hope it's not too hot down under at the moment

    At any rate when a player drag/drops an item into a shop inventory or takes an item from a shop inventory the text box pop up has issues with the positioning of the text. See attached screenshots. This is (of course) in the 5e ruleset using the Wizards Theme
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  4. #934
    Quote Originally Posted by Zacchaeus View Post
    Hey Dulux, hope it's not too hot down under at the moment
    Melting... meeelllltiiing

    Quote Originally Posted by Zacchaeus View Post
    At any rate when a player drag/drops an item into a shop inventory or takes an item from a shop inventory the text box pop up has issues with the positioning of the text. See attached screenshots. This is (of course) in the 5e ruleset using the Wizards Theme
    Bugga! I'll add it (and see about the money thing) to The List - thanks.
    Dulux-Oz

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  5. #935
    HI, I'm hoping I'm in the right place for this question.

    I've been using DOE:Locations and DOE:Organisations, but as I've been working out what I've been doing I've deleted some records, deliberately. Trouble is they still seem to be linked, and when I try to remove the links I get this message "Script Error: [string "DOEBase/Scripts/IsMiscFunctions.lua"]: 467: attempt to index local 'oChildNode' [a nil value].

    Is there any way to remove the dead links?

    Thank you

    Silversteel

  6. #936
    I did something similar, and I was able to remove the dead links by right-clicking on the item and choosing delete item from the radial menu.

  7. #937
    Quote Originally Posted by Gozer the Gozerian View Post
    I did something similar, and I was able to remove the dead links by right-clicking on the item and choosing delete item from the radial menu.
    No, still get the same message. I'm beginning to think I'm going to have to delete the entire campaign.

  8. #938
    Gozer, I'm sorry, you're right. I had to go in and remove everything in the other tabs in the location before I could remove the location, but it worked this time. Last time I just tried to remove the location, not everything inside it first. Thank you.

  9. #939
    I'm not sure if this has been mentioned before, but for locations other than towns you have fields for latitude and longitude. I am just curious as to why this wasn't used in towns. I would think that is some info that a mapmaker would value. Especially large towns.

  10. #940
    Quick question, I want to build a shop that has random inventory. I'm doing this by doing a story template, it has all the tables for items and prices that i need. If i put this into the notes will my players be able to see that link automatically and is it possible to hide it if so?

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