Thread: DOE: Locations Extension
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January 20th, 2019, 17:55 #931
- Join Date
- Dec 2017
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- 116
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January 20th, 2019, 21:01 #932
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January 21st, 2019, 13:37 #933
Hey Dulux, hope it's not too hot down under at the moment
At any rate when a player drag/drops an item into a shop inventory or takes an item from a shop inventory the text box pop up has issues with the positioning of the text. See attached screenshots. This is (of course) in the 5e ruleset using the Wizards ThemeIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 22nd, 2019, 02:06 #934
Dulux-Oz
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January 28th, 2019, 04:28 #935
- Join Date
- Jul 2015
- Posts
- 61
HI, I'm hoping I'm in the right place for this question.
I've been using DOE:Locations and DOE:Organisations, but as I've been working out what I've been doing I've deleted some records, deliberately. Trouble is they still seem to be linked, and when I try to remove the links I get this message "Script Error: [string "DOEBase/Scripts/IsMiscFunctions.lua"]: 467: attempt to index local 'oChildNode' [a nil value].
Is there any way to remove the dead links?
Thank you
Silversteel
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January 28th, 2019, 10:31 #936
- Join Date
- Oct 2018
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- 56
I did something similar, and I was able to remove the dead links by right-clicking on the item and choosing delete item from the radial menu.
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January 28th, 2019, 23:47 #937
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- Jul 2015
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- 61
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January 30th, 2019, 23:43 #938
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- Jul 2015
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- 61
Gozer, I'm sorry, you're right. I had to go in and remove everything in the other tabs in the location before I could remove the location, but it worked this time. Last time I just tried to remove the location, not everything inside it first. Thank you.
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March 12th, 2019, 23:33 #939
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- Dec 2017
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- 116
I'm not sure if this has been mentioned before, but for locations other than towns you have fields for latitude and longitude. I am just curious as to why this wasn't used in towns. I would think that is some info that a mapmaker would value. Especially large towns.
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March 23rd, 2019, 21:47 #940
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- Jan 2016
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- 56
Quick question, I want to build a shop that has random inventory. I'm doing this by doing a story template, it has all the tables for items and prices that i need. If i put this into the notes will my players be able to see that link automatically and is it possible to hide it if so?
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