DICE PACKS BUNDLE
Page 1 of 2 12 Last

Thread: 0 hp

  1. #1
    phantomwhale's Avatar
    Join Date
    Aug 2007
    Location
    Melbourne, Australia
    Posts
    1,370

    0 hp

    So 0 hp = unconscious for 1d6 hours in the Castles and Crusades rules, am I right ?

    I note that in combat, if you hit a monster to 1 hp it says [HEAVY DAMAGE] or something like that, and at -1 it says [GRIEVOUSLY WOUND] [UNCONSCIOUS] or something like that.

    But at 0hp, it doesn't say anything, and no "delete monster" icon appears. Furthermore, even if you deal an additional 1 damage, it never reports [UNCONSCIOUS].

    Is this a bug ? Would it be better if 0hp now declares unconscious, and adds in the delete monster icon ?

    Regards,
    Ben
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  2. #2
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,322
    Blog Entries
    1
    I personally would like this change to be implemented.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  3. #3
    Quote Originally Posted by phantomwhale View Post
    So 0 hp = unconscious for 1d6 hours in the Castles and Crusades rules, am I right ?

    I note that in combat, if you hit a monster to 1 hp it says [HEAVY DAMAGE] or something like that, and at -1 it says [GRIEVOUSLY WOUND] [UNCONSCIOUS] or something like that.

    But at 0hp, it doesn't say anything, and no "delete monster" icon appears. Furthermore, even if you deal an additional 1 damage, it never reports [UNCONSCIOUS].

    Is this a bug ? Would it be better if 0hp now declares unconscious, and adds in the delete monster icon ?

    Regards,
    Ben
    Well, at 0 HP the character is still considered "conscious," but unable to do anything except crawl around and sputter cuss-words. A constitution check would determine whether or not the character actually passes out due to wounds sustained, the pain, and bleeding out. Since at 0 HP, The grievously wounded is correct in that from -1 to -6 that's where it places it (and should definitely say "Unconscious"). Since the hapless, stalwart hero is prone and not able to resist at 0 HP it , it's a moot point if something attacks him/her. I think the additional point of damage causing it not to display [Unconscious] is a bug, although I haven't noticed it up until you made me go though 12 billion combat scenarios hoping to reproduce (which I did). Peculiar. That issue was supposed to be crunched ages ago.. At least it's a minor bug. I guess for now, 0 HP is the "teetering point" between consciousness and passing out.

    As for deleting the monsters, I have no problem with that.

    Cheers,
    SF
    Last edited by S Ferguson; March 24th, 2014 at 05:39.
    Aliens.... Go fig?

  4. #4
    phantomwhale's Avatar
    Join Date
    Aug 2007
    Location
    Melbourne, Australia
    Posts
    1,370
    The whole section on 0 hit points is very unclear on if and when the character goes unconscious. There is certainly no mention of a constitution check in that section, but it's not a bad idea for characters. And, of course, for monsters it's rarely a huge issue - they are "out of the fight" (unless magically healed) and can be removed from the tracker.

    But yeah, the section reads...

    In general, when 0 hit points is reached, the character or monster passes
    out. They are not dead, but rather incapable of acting while passed
    out due to blood loss and physical or mental damage. The character
    or monster is unable to act and is unconscious or gravely wounded.
    At this point, there seems no doubt that the general expectation is that 0 hp means unconscious.

    Those so wounded, if still conscious, can do little more than crawl
    from the battlefield or call out for help.
    Huh what ? "If still concious" ? But you just said they pass out...

    Those with 0 hit points recover consciousness in 1d6 hours
    So they ARE unconscious then !

    , after which they can move at ½ their
    normal move rate, but still cannot participate in combat, cast spells,
    turn undead or any strenuous or demanding action.
    Anyway, I'll write up the code to assume 0 hp means unconsciousness, as I believe that's supposed to be the general case.
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  5. #5
    Like I said the rules are quirky. The text from the 5th edition reads:

    In general, when 0 hit points is reached, the character or monster passes out. They are not dead, but rather incapable of acting while passed out due to blood loss and physical or mental damage. The character monster is unable to act and is unconscious or gravely wounded.

    Those so wounded, if still conscious, can do little more than crawl from the battlefield or call out for help.Those with 0 hit points recover consciousness in 1d6 hours, after which they can move at ½ their normal move rate, but still cannot participate in combat, cast spells, etc.


    Italics mine. You can see why my answer was confusing. I say a constitution check is the way to go. There's no clear indication that unconsciousness was the default state. Get a constitution check, at perhaps a negative modifier (for taking all those wounds ) and see how it plays out. I like it for the dramatic "I'm dying, so I'd like to recite a monologue I wrote specifically for this occasion." Plus it gives your players a bit of a break. It's kind of hard to fake a characters "death" without a deus ex machina popping out of the ether - especially when you can hit negative HP (by hordes of goblins because goblins always kick you when you're down) and start losing HP per round.

    Regards,
    SF
    Aliens.... Go fig?

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,413
    Quote Originally Posted by phantomwhale View Post
    Anyway, I'll write up the code to assume 0 hp means unconsciousness, as I believe that's supposed to be the general case.
    I agree.

    Quote Originally Posted by S Ferguson View Post
    I say a constitution check is the way to go. There's no clear indication that unconsciousness was the default state. Get a constitution check, at perhaps a negative modifier (for taking all those wounds ) and see how it plays out.F
    Interesting house rule, but none of this is in the RAW. So, Ben, please don't put any auto-constitution rolls or anything like that into the ruleset (e.g. similar to the 3.5e or PFRPG auto-stabilisation code).
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,322
    Blog Entries
    1
    I like the Con roll to stay conscious... maybe be able to move 1/2 rate, but it should stay a House Rule IMO.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  8. #8
    I won't mind leaving it as is, as it doesn't seem to be a big issue for me.
    Instead I wonder if implementing fixed HP for monster encounters set up for an adventure would be possible.
    It's quite frustrating if an adventure module sets the HP for an encounter to a specific amount for good reason
    (e.g. wounded creature or similar state) to match the difficulty level to the party size/level and within game you
    just have the chance to set HP to max. value, half value or random in general.
    In addition this leads every time the encounters are done to manually calculate the experience points,
    which makes it kind of pointless to preset the xp for an encounter in advance.
    With preset monster hp, you can preset xp and run a much smoother game...

  9. #9
    dr_venture's Avatar
    Join Date
    Apr 2009
    Location
    Yosemite, CA
    Posts
    1,125
    Since I can copy/paste this, I'll share my house rules on the issue in case anyone gets something useful out of it. It's based on the old AD&D1e house rules my group used back in the day:

    The Process of Dying

    A character may go into negative Hit Points up to the value of their Constitution score. For instance, a character with a Constitution score of 14 can drop to -14 Hit Points and still be barely alive – at -15 he is dead.

    Further, the effects of the character’s negative Hit Point status are based on whether their current HP total is 0 HP to -50% of their Constitution value (in which case they are Disabled), or are at -51% or more of their Constitution value (in which case they are Dying).

    Disabled (0 HP to -50% CON score)

    When a character’s Hit Points go to 0 or into the negatives, but are not below half the character’s negative Constitution score (rounded in the character’s favor), the character is considered to be Disabled. Upon reaching this HP range, the character collapses wherever they are and must make a Constitution save to stay conscious.

    If the character is conscious, only very limited actions can be taken, such as looking around, speaking quietly, holding onto something that’s not too big or bulky, manipulating a small object, etc. More strenuous actions (such as crawling, shouting, sitting up, etc.) can be taken only upon making an additional successful Constitution check.

    Dying (-51% CON score to – full CON score)

    When a character’s Hit Points go to below half the character’s negative Constitution score (rounded in the character’s favor) down to equivalent to the character’s negative Constitution score, the character is considered to be Dying. Upon reaching this HP range, the character automatically falls unconscious and begins the actual process of dying, taking 1 hit point damage per round as they fade towards death. This slide towards death can be stopped by a healing spell or someone with appropriate first aid skill (like a Cleric).

    Dead (below full CON score)

    When a character reaches a negative hit point value below their negative Constitution score the character is irretrievably lost to the ages and dead. Done for. Stiff. Wasted. Perished. Defunct. Inanimate. No more. Offed. Bereft of life. Cadaverous. Expired. Checked out. Bought the farm. Pushing up daisies. Shuffled off their mortal coil. This… is an ex-character!

    Well, as 'permanent' as death is in a fantasy RPG.
    Last edited by dr_venture; March 27th, 2014 at 18:04.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  10. #10
    Quote Originally Posted by JohnD View Post
    I like the Con roll to stay conscious... maybe be able to move 1/2 rate, but it should stay a House Rule IMO.
    It was a house rule born of necessity due to the "squirmy" part of that book (Dr. V had similar problems with the interpretations of the EV calculations). Otherwise, feel free to have characters pass out at 0 hp. I usually am on the characters side (or running up their sides if they get out of hand) and felt this was an amicable solution to the difference between teetering between consciousness at hp 0, and being "Grievously Wounded and Out Cold" from -1 to -6. I agree with Trenloe though, keep it as an extension, if you feel the use of it is necessary (PF has auto-stabilization rolls? Cool beans!). Or. if you prefer, write up the new code for unconscious in an extension and give it to the community! I might even use it (hmmm... auto-stabilization extensions).

    Regards,
    SF
    Last edited by S Ferguson; March 27th, 2014 at 18:18.
    Aliens.... Go fig?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in