Thread: Channel Positive Energy
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February 27th, 2014, 02:32 #1
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Channel Positive Energy
Hey everyone,
I'm trying to figure out the best way to Channel Positive Energy in fantasy grounds.
Anyone know if it's already in a spell list that I can download?
If not, can anyone tell me how to create a macro that will damage the selected undead or heal the selected living in the area?
Any help is greatly appreciated!
To Your Success,
Scott Johnson
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February 27th, 2014, 08:04 #2
create a spell class called Channels
enter how many channels you get a day in the lvl 1 slot
create two lvl 1 spells called Channel heal and Channel Damage undead.
Right click on Channel Heal, Add Spell Action-> Heal, and enter the applicable heal you get for your level
Right Click on Channel Damage Undead, Add Spell Action->Add Cast, (cause undead get a chance to resist your channel)
Right Click on Channel Damage Undead, Add Spell Action->Add Damage, and enter the applicable Damage you get for your level
Attachment 6168"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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February 27th, 2014, 09:19 #3
I've considered adding 'force' to the damage type on this due to channel energy dealing full damage to incorporeal creatures. Anyone see a downside to this?
I never claimed to be sane. Besides, it's more fun this way.
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February 27th, 2014, 12:55 #4
Archangel
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Nickademus, as Willot entered this, you could cast the damage undead on absolutely anything and it would work, or am I missing something?
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February 27th, 2014, 18:27 #5
I'd think you would still need to select targets to apply it to.
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February 27th, 2014, 18:50 #6
Creatures with the incorporeal condition take no damage from weapons without the 'magic' damage type and half damage from all weapons and spells unless they have the 'force' damage type.
The Pathfinder Bestiary's entry for incorporeality says this:Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.I never claimed to be sane. Besides, it's more fun this way.
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February 27th, 2014, 18:57 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 27th, 2014, 19:15 #8
Turn Undead is so passe. :P
So I was right, channeled energy damage is still halved in PF. This came up in a game. I guess we really should have TPK'd. (Don't tell our GM...)I never claimed to be sane. Besides, it's more fun this way.
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February 27th, 2014, 19:38 #9
I wouldn't say that... the quote you provide above says "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature" this is 50% chance of "affecting" - so, kinda like concealment (50% miss chance).
It looks like the source you quoted is a little out of date. Here is a paragraph from the Universal Monster Rules on the Paizo PRD:
Originally Posted by Paizo PRD - Universal Monster RulesPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 27th, 2014, 19:53 #10
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Nickademus, I didn't realize FG was protecting incorporeals when you attack them now (haven't tried it). I guess that means PFRPG (or 3.5) is smart enough as it stands to recognize that 'incorporeal' reduces damage.
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