Thread: Savage Worlds v3.5 - now live
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March 11th, 2014, 10:11 #1
Savage Worlds v3.5 - now live
Savage Worlds 3.5 has now gone live - please run your FGII updater tool to get hold of this.
It features the following changes, as well as small code improvements:
[Feature] Tokens in the Combat Tracker are highlighted when placed onto images
[Feature] Preference added to reset combat tracker targeting after each player's turn
[Feature] Card dealing now looks for "quickness raise" in effects, and redeals accordingly ("slow raise" also added, but implementation needs work)
[Feature] /xp command added for GM to award experience points
[Feature] Number of dice sides displayed on Trait dice by default; clients can disables this in the preferences
[Feature] Wound / Fatigue penalties for NPCs are now applied when rolling from the Combat Tracker
[Bug] Delete subpower confirmation not appearing in correct place
[Bug] Deleting top combatant in a collapsed combatant group no longer causes other combatants in the group to vanish temporarily
[Bug] Include bonus list in derived stats base calculation
[Bug] Unknown NPCs no longer reveal their name when playing bennies
[Bug] Prevent excess database fields being copied into skills, NPC abilities and weapons on drop
[Bug] Fixed Wild Die lookup for attack and power rolls
[Bug] Scrollbars added to currency and notes character sheet fields
[Bug] Character list drag uses character name, instead of identity code, when dragged
[Bug] Moved close image button to not block shortcut indicator
[Bug] Prevent newlines from being created when creating new list items with the enter key on attack/power/inventory lists
[Bug] Token list on export window now better positioned
[Bug] Edit highlighting added to inventory weight limit fieldFormer SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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March 11th, 2014, 10:32 #2
I made you few pull requests earlier. There were some bugs that I addressed, but I don't see them taken account yet :O At least my latest version (haven't tried live-one yet) break immediately when I open combat tracker. In addition checking CT effects for initiative features had small bug that can come up only with PCs. I will be checking these out when I am out of real work today
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 11th, 2014, 17:24 #3
I updated SW ruleset from live/stable channel and I still get the same errors/issues as mentioned above. The most critical is this one:
Code:Script Error: [string "ct/scripts/combattracker_group.lua"]:11: attempting to set a nil value as a handler function
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 13th, 2014, 06:53 #4
Hey Aki,
Thanks for the updates. I got your pull requests a few days ago, but 3.5 had already been in the test stream for a couple of weeks, so I didn't want to add more stuff in. I'll get them into the next release - I am still planning semi-regular releases whilst we look into moving onto CoreRPG, especially now I can use the "Test" stream to get it out to keen / experienced users ahead of full release, so smaller, better tested releases are now a possibility.
I fixed up the error you spotted today - it's harmless, but very annoying that I let it slip past. As it's a one-line fix, I hope to get it straight into the live release stream (e.g. to all users) in the next couple of days, depending on the Smiteworks guys availability.
Cheers,
Ben
I'll get a new version up to Smiteworks tonight, and recommend going straight to live, as the change is so slight.
[EDIT] new version - v3.5.1 - now live !Last edited by phantomwhale; March 22nd, 2014 at 11:12.
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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March 29th, 2014, 08:26 #5
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- Oct 2011
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Quick question please. I purchased SW-ruleset through Drivethru RPG. Seems like it does not update automaticly. I tried to download the ruleset again from drivethru, but can only find 3.41 there ? Any idea how to fix either the automatic update function in FG or should I contact Drivethru to ask them for updating their download link ? Thanks for help!
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March 29th, 2014, 11:50 #6
Fantasy Grounds doesn't update automatically, you will see the Update button be RED when you start FG which indicates its time to run update.
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March 29th, 2014, 15:15 #7
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- Oct 2011
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Tried that. Did even log in via settings and my board account here and tried the update from there. Still shows 3.4.1
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March 29th, 2014, 16:16 #8
Email [email protected] with details of your DriveThruRPG purchase and they should be able to add it to your FG ID so that the update function will work.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 15th, 2014, 20:48 #9
tried that but still no update.
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Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
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April 15th, 2014, 20:54 #10Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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