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  1. #1
    phantomwhale's Avatar
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    Savage Worlds v3.5 - now live

    Savage Worlds 3.5 has now gone live - please run your FGII updater tool to get hold of this.

    It features the following changes, as well as small code improvements:

    [Feature] Tokens in the Combat Tracker are highlighted when placed onto images
    [Feature] Preference added to reset combat tracker targeting after each player's turn
    [Feature] Card dealing now looks for "quickness raise" in effects, and redeals accordingly ("slow raise" also added, but implementation needs work)
    [Feature] /xp command added for GM to award experience points
    [Feature] Number of dice sides displayed on Trait dice by default; clients can disables this in the preferences
    [Feature] Wound / Fatigue penalties for NPCs are now applied when rolling from the Combat Tracker
    [Bug] Delete subpower confirmation not appearing in correct place
    [Bug] Deleting top combatant in a collapsed combatant group no longer causes other combatants in the group to vanish temporarily
    [Bug] Include bonus list in derived stats base calculation
    [Bug] Unknown NPCs no longer reveal their name when playing bennies
    [Bug] Prevent excess database fields being copied into skills, NPC abilities and weapons on drop
    [Bug] Fixed Wild Die lookup for attack and power rolls
    [Bug] Scrollbars added to currency and notes character sheet fields
    [Bug] Character list drag uses character name, instead of identity code, when dragged
    [Bug] Moved close image button to not block shortcut indicator
    [Bug] Prevent newlines from being created when creating new list items with the enter key on attack/power/inventory lists
    [Bug] Token list on export window now better positioned
    [Bug] Edit highlighting added to inventory weight limit field
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  2. #2
    Ikael's Avatar
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    Quote Originally Posted by phantomwhale View Post
    Savage Worlds 3.5 has now gone live - please run your FGII updater tool to get hold of this.

    It features the following changes, as well as small code improvements:

    [Feature] Tokens in the Combat Tracker are highlighted when placed onto images
    [Feature] Preference added to reset combat tracker targeting after each player's turn
    [Feature] Card dealing now looks for "quickness raise" in effects, and redeals accordingly ("slow raise" also added, but implementation needs work)
    [Feature] /xp command added for GM to award experience points
    [Feature] Number of dice sides displayed on Trait dice by default; clients can disables this in the preferences
    [Feature] Wound / Fatigue penalties for NPCs are now applied when rolling from the Combat Tracker
    [Bug] Delete subpower confirmation not appearing in correct place
    [Bug] Deleting top combatant in a collapsed combatant group no longer causes other combatants in the group to vanish temporarily
    [Bug] Include bonus list in derived stats base calculation
    [Bug] Unknown NPCs no longer reveal their name when playing bennies
    [Bug] Prevent excess database fields being copied into skills, NPC abilities and weapons on drop
    [Bug] Fixed Wild Die lookup for attack and power rolls
    [Bug] Scrollbars added to currency and notes character sheet fields
    [Bug] Character list drag uses character name, instead of identity code, when dragged
    [Bug] Moved close image button to not block shortcut indicator
    [Bug] Prevent newlines from being created when creating new list items with the enter key on attack/power/inventory lists
    [Bug] Token list on export window now better positioned
    [Bug] Edit highlighting added to inventory weight limit field
    I made you few pull requests earlier. There were some bugs that I addressed, but I don't see them taken account yet :O At least my latest version (haven't tried live-one yet) break immediately when I open combat tracker. In addition checking CT effects for initiative features had small bug that can come up only with PCs. I will be checking these out when I am out of real work today
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Ikael's Avatar
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    I updated SW ruleset from live/stable channel and I still get the same errors/issues as mentioned above. The most critical is this one:
    Code:
    Script Error: [string "ct/scripts/combattracker_group.lua"]:11: attempting to set a nil value as a handler function
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    phantomwhale's Avatar
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    Hey Aki,

    Thanks for the updates. I got your pull requests a few days ago, but 3.5 had already been in the test stream for a couple of weeks, so I didn't want to add more stuff in. I'll get them into the next release - I am still planning semi-regular releases whilst we look into moving onto CoreRPG, especially now I can use the "Test" stream to get it out to keen / experienced users ahead of full release, so smaller, better tested releases are now a possibility.

    I fixed up the error you spotted today - it's harmless, but very annoying that I let it slip past. As it's a one-line fix, I hope to get it straight into the live release stream (e.g. to all users) in the next couple of days, depending on the Smiteworks guys availability.

    Cheers,
    Ben

    I'll get a new version up to Smiteworks tonight, and recommend going straight to live, as the change is so slight.

    [EDIT] new version - v3.5.1 - now live !
    Last edited by phantomwhale; March 22nd, 2014 at 11:12.
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  5. #5
    Quick question please. I purchased SW-ruleset through Drivethru RPG. Seems like it does not update automaticly. I tried to download the ruleset again from drivethru, but can only find 3.41 there ? Any idea how to fix either the automatic update function in FG or should I contact Drivethru to ask them for updating their download link ? Thanks for help!

  6. #6
    Fantasy Grounds doesn't update automatically, you will see the Update button be RED when you start FG which indicates its time to run update.
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  7. #7
    Tried that. Did even log in via settings and my board account here and tried the update from there. Still shows 3.4.1

  8. #8
    Trenloe's Avatar
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    Quote Originally Posted by Malron View Post
    Tried that. Did even log in via settings and my board account here and tried the update from there. Still shows 3.4.1
    Email [email protected] with details of your DriveThruRPG purchase and they should be able to add it to your FG ID so that the update function will work.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #9
    tlavalle's Avatar
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    tried that but still no update.
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  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by tlavalle View Post
    tried that but still no update.
    Did SmiteWorks tell you they had added the Savage Worlds product to your account?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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