DICE PACKS BUNDLE
  1. #1
    phantomwhale's Avatar
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    Identify Items ?

    I'm coming to 4E / CoreRPG a little blind, but I recall seeing "identifyable items" - e.g. items that had a base description, and then an "identified" description - in 4E or a similar ruleset.

    I ask this now as I can't find it in the 4E ruleset based on CoreRPG, and was hoping that it WAS part of CoreRPG - mainly as I want this functionality in C&C, which also builds on top of CoreRPG.

    Is there an extension to do this ? Or does it exist in something else (3.5E / PFRPG ?)

    I saw this on the wishlist - https://fg2app.idea.informer.com/proj/?ia=81222 - but it's not QUITE the same thing as having an "identify" toggle for players.

    Regards,
    Ben
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  2. #2
    It is part of CoreRPG as an option. I believe it is off by default.

    Regards,
    JPG

  3. #3
    Trenloe's Avatar
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    It is available in C&C as an option that is turned off by default. Enable: Options -> Game (GM) -> Item: Indentification

    Oh, and it is available in CoreRPG too.

    EDIT:
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    phantomwhale's Avatar
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    Quote Originally Posted by Trenloe View Post
    It is available in C&C as an option that is turned off by default. Enable: Options -> Game (GM) -> Item: Indentification

    Oh, and it is available in CoreRPG too.

    EDIT:
    Options menu ! Ah ha, knew it used to be there, couldn't see why it would have been removed

    Thanks guys.
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

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  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by damned View Post
    So following on from the recent Combat Tracker thread can you detail how this is used so I can document it?
    Thanks!
    If the option is enabled, when an item is shared with the players they see the "Non-ID Name" and "Notes" field only. Once the GM clicks on the "ID" icon (showing a red slash in a circle if it is not ID'd) all of the other fields will be shown to the players and the ID icon will have a green circle around it.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    phantomwhale's Avatar
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    Would be good to extend this a bit for weapons especially - players will want the encumbrance and damage of the "sparkling silver sword" even if they don't know it's +3 vrs ner'do wells
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  8. #8

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    I put a link to a normal sword in the unidentified section, and a link to a sword with the bonuses in the identified section. This way, they can drag and drop onto their combat section whichever one they know about.

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