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  1. #11
    Trenloe's Avatar
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    Quote Originally Posted by jhall6766 View Post
    What folder do I place these in ...
    <FG App Data>\modules - get to the FG App Data folder by clicking the folder icon to the top right of the initial FG launch screen. Further info on modules here: Info here: http://www.fantasygrounds.com/wiki/i...erview#Modules and here: http://www.fantasygrounds.com/wiki/index.php/Library

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  2. #12
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    You'll want to put them in the Extensions folder within the FG -- assuming you're on a PC, and depending on the version of Windows you're running, the path looks something like this:

    C:\Users\[YOUR_USERNAME]\AppData\Roaming\Fantasy Grounds II\extensions

    You'll need to extract the ".ext" files out of the ZIP files - those get placed in the Extensions folder, not the ZIP files themselves.
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  3. #13
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    Dang, Trenloe the Omnipotent... you beat me to it again! *shakes fist*
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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  4. #14
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    Quote Originally Posted by dr_venture View Post
    Dang, Trenloe the Omnipotent... you beat me to it again! *shakes fist*
    Plus they're modules not extensions.

    @jhall6766 - you'll also need to rename the .zip file to .mod - you may have to enable viewing of file extensions on your operating system to be able to do this. Follow the "TO INSTALL:" instructions in post #1 of the module specific thread (linked in post #1 of this thread).

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  5. #15
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    Quote Originally Posted by Trenloe View Post
    Plus they're modules not extensions.
    DANG IT! IT'S NOT LIKE I MADE THEM OR SOMETHING!

    I feel so old.
    Last edited by dr_venture; March 14th, 2015 at 19:58.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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  6. #16
    dr_venture's Avatar
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    I'm becoming my great aunt.

    "Darn it, I *just* had the piano repairman here, but it's still so far out of tune!"

    *plays a bunch of wrong notes*

    "It's like he didn't even fix anything."

    *continues to play the wrong notes*

    Ugh.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  7. #17
    Trenloe's Avatar
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    Quote Originally Posted by dr_venture View Post
    DANG IT! IT'S NOT LIKE I MADE THEM OR SOMETHING!

    I feel so old.
    Hey, it was over a year ago.

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  8. #18
    So, I put both in my mods files but looking through the book, there seems to be things missing.. Spells I think.. Looks like this..

    spell.png

    Anyone else have this issue. All I did was dl them. Change the .zip to .mod and put them in the mods folder..

  9. #19
    dr_venture's Avatar
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    Do you have the PHB loaded in the campaign you're looking at? The Crusader's Companion re-lists a ton of the core PHB spells, so I just linked to the PHB spells in the CC module.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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  10. #20
    Well, I could do that but I'm just wondering why they wouldn't be showing. But hmmm I just checked and they seem to be all there now... That is weird..

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