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  1. #21

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    Using the beta version (3.0.4). I tried turning off all modules, same error. Also, I created a new campaign with no modules, same error.

  2. #22
    Trenloe's Avatar
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    Quote Originally Posted by Andraax View Post
    I'm getting a lot of errors like this with the race and class abilities:

    Code:
    Runtime Error: desktop: Unable to create window with invalid class (ability : abilitylist.id-00028@Crusaders Companion)
    It looks like the Castles & Crusades ruleset changes the "ability" windowclass to "ref_ability" in 3.0.4 (in campaign\record_ability.xml). There have been a few C&C fixes in 3.0.4 so this might well be part of those. But, it does mean that this module will need to be updated once 3.0.4 goes live...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #23
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    So just to clarify, all I have to do is replace all the "ability" references to "ref_ability" and we're cool here on out? That's a super easy fix, of course.
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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  4. #24
    dr_venture's Avatar
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    Also, to clarify, unless FG handles this type of ability, every ability in a module create pre-3.0.4 is going to break when next version is released, I believe. That seems like something that should be handled automatically by the app, as I really don't want my old campaigns breaking next version. :P
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  5. #25
    Trenloe's Avatar
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    Quote Originally Posted by dr_venture View Post
    Also, to clarify, unless FG handles this type of ability, every ability in a module create pre-3.0.4 is going to break when next version is released, I believe. That seems like something that should be handled automatically by the app, as I really don't want my old campaigns breaking next version. :P
    Perhaps post this in the 3.0.4 beta thread for better clarification?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #26
    dr_venture's Avatar
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    Will do so - you are everywhere at once, Tren - thanks, bud!
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  7. #27
    Quote Originally Posted by dr_venture View Post
    Will do so - you are everywhere at once, Tren - thanks, bud!
    Kinda spooky how Tren trounces out of the corners of the forum, isn't it?
    Aliens.... Go fig?

  8. #28
    dr_venture's Avatar
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    Andraax: I'm getting those same errors with the abilities in the PHB with 3.0.4 - are you seeing those, too?
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  9. #29
    That's really peculiar. Could you use your "blackbox testing hat" and reproduce the errors in the PHB? I'm not seeing any. Cheers, SF
    Aliens.... Go fig?

  10. #30

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    Quote Originally Posted by dr_venture View Post
    Andraax: I'm getting those same errors with the abilities in the PHB with 3.0.4 - are you seeing those, too?
    Yes. I have confirmed that the change to ref_ability has broken C&C for 3.0.4 (as you also did).

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