STAR TREK 2d20
  1. #1
    phantomwhale's Avatar
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    Savage Worlds v3.5 - now available in the TEST channel

    Savage People,

    For the first time ever, I am pleased to be able to provide the next release candidate of Savage Worlds in the TEST channel for Fantasy Grounds. To get this new version, you need to go into your updater settings and select "Test" from the three radio buttons at the bottom. If you don't change these settings, or revert back to "Live" at any point, you'll get Savage Worlds v3.4.2, the current live release.

    I have also added compatibility updates to the Deadlands: Reloaded, Deadlands: Noir and Adventure Cards extensions.

    If would be GREAT if people could try this out, especially if your using any of the commercial extensions / themes, and let us know if you do see any errors. When reporting errors, be sure to include the output of "/version" from the chat log, as well as a screenshot if it's something graphical, or the contents of the console, if any error text pops up in that.

    This version contains all the current fixes for FG version 3, as well as the following changes (below)
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  2. #2
    phantomwhale's Avatar
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    [Feature] Tokens in the Combat Tracker are highlighted when placed onto images
    [Feature] Preference added to reset combat tracker targeting after each player's turn
    [Feature] Card dealing now looks for "quickness raise" in effects, and redeals accordingly ("slow raise" also added, but implementation needs work)
    [Feature] /xp command added for GM to award experience points
    [Feature] Number of dice sides displayed on Trait dice by default; clients can disables this in the preferences
    [Feature] Wound / Fatigue penalties for NPCs are now applied when rolling from the Combat Tracker
    [Bug] Delete subpower confirmation not appearing in correct place
    [Bug] Deleting top combatant in a collapsed combatant group no longer causes other combatants in the group to vanish temporarily
    [Bug] Include bonus list in derived stats base calculation
    [Bug] Unknown NPCs no longer reveal their name when playing bennies
    [Bug] Prevent excess database fields being copied into skills, NPC abilities and weapons on drop
    [Bug] Fixed Wild Die lookup for attack and power rolls
    [Bug] Scrollbars added to currency and notes character sheet fields
    [Bug] Character list drag uses character name, instead of identity code, when dragged
    [Bug] Moved close image button to not block shortcut indicator
    [Bug] Prevent newlines from being created when creating new list items with the enter key on attack/power/inventory lists
    [Bug] Token list on export window now better positioned
    [Bug] Edit highlighting added to inventory weight limit field
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  3. #3
    scionofnyarlathotep's Avatar
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    Tested with Deadlands Noir and all of Ikael's extensions enabled last night. There were no problems but as it was only an investigation session with no combat, I wouldn't necessarily expect any. Next week should see a more thorough test.
    Time Zone: GMT
    Location: South Wales

    Preferred Systems: Savage Worlds, Call of Cthulhu

    Currently Running:
    - Savage Worlds (Deadlands Noir) Campaign

    Currently Playing:
    - Savage Worlds (Realms of Cthulhu) Campaign
    - Savage Worlds (Supers) Campaign
    - Savage Worlds (50 Fathoms) Campaign

    Planned:
    - Savage Worlds - Space 1889

  4. #4
    Doswelk's Avatar
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    50 Fathoms went without a hitch on Tuesday, that did have combat...
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  5. #5
    scionofnyarlathotep's Avatar
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    Combat........and a very big shark!

    Quote Originally Posted by Doswelk View Post
    50 Fathoms went without a hitch on Tuesday, that did have combat...
    Time Zone: GMT
    Location: South Wales

    Preferred Systems: Savage Worlds, Call of Cthulhu

    Currently Running:
    - Savage Worlds (Deadlands Noir) Campaign

    Currently Playing:
    - Savage Worlds (Realms of Cthulhu) Campaign
    - Savage Worlds (Supers) Campaign
    - Savage Worlds (50 Fathoms) Campaign

    Planned:
    - Savage Worlds - Space 1889

  6. #6
    phantomwhale's Avatar
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    Looking good so far then, will give it another week, hopefully get a little more confirmation that no problems exist, and we can promote it to live.

    I'll also double check with extension authors they are content it won't break existing code.

    Ben
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

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