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  1. #1

    Test Release v3.0.3

    As always, please make a backup of your FG data folder before updating and opening campaigns with a test release.

    Please see the sticky thread on public testing if you want to be involved. The Test mode slot (available via the FG Settings dialog) contain this version right now.

    Remember, this is a beta release, which means that all the features should be in place. However, there may be issues (hopefully minor).

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Thanks,
    JPG

  2. #2
    Updates

    • Token facing indicators now scale by grid (if specified) or relative to current token width, instead of original token width.
    • [CoreRPG+] Inventory and ability lists will not re-sort until string field loses focus.
    • [CoreRPG+] Added ability to hide rolls individually by table record.
    • [CoreRPG+] Added option to show party inventory on party sheet to players.
    • [CoreRPG+] Added button to option portraits folder on portrait selection window.
    • [CoreRPG+] Secret roll icon changed from question mark to shuttered eye icon.
    • [3.5E/PFRPG/4E/CnC] Added option to show character summaries on party sheet to players.
    • [3.5E/PFRPG/4E/CnC] When pre-placing encounter tokens pre-placed, the size of the NPC tokens will match the size when added to the map.
    • [Numenera] Default movement set to Short for NPCs.
    • [Numenera] Depletion field added to artifact item records.
    • [Numenera] If NPC added to combat tracker and HP or damage are blank, then the NPC level will be used to determine default HP and damage values.
    • Image drawing layer lock not working. Fixed.
    • Extra line at end of copied text from formatted text fields when end of selection is at end of list or table. Fixed.
    • Formatted text tables drawn incorrectly when text within cell partially formatted (i.e. bold, italic, etc). Fixed.
    • Unable to drag formatted text chat/story entries to chat entry box or string fields. Fixed.
    • Extra line added after table in formattedtext field each time it is loaded. Fixed.
    • Chat window text entries cut off on right when using portrait chat and long speaker names. Fixed.
    • [CoreRPG+] When two tables had the same name, the results of a table roll would sometimes not be rolled on the right table. Fixed.
    • [CoreRPG+] Unable to drag formatted text chat/story entries to character portraits. Fixed.
    • [3.5E/PFRPG/4E/CnC] When encounter added to combat tracker with preplaced tokens, the tokens would not auto-scale. Fixed.
    • [3.5E/PFRPG] Bonus fields in weapon attack details overlap each other when list edit mode enabled. Fixed.
    • [3.5E/PFRPG] Script error when changing spell class level on Actions tab on PC mini sheet or NPC sheet. Fixed.
    • [3.5E/PFRPG] Ranged weapon type tooltip incorrect. Fixed.
    • [3.5E/PFRPG] Exhausted and Fatigued penalties being applied twice to skill checks. Fixed.
    • [4E] Double-clicking power name on PC mini sheet not outputting power description text to chat. Fixed.
    • [4E] PC power quick buttons not appearing until next session after power added. Fixed.
    • [4E] XP awarded check boxes not being set in party sheet when awarding XP using the Award All menu option. Fixed.
    • [PFRPG] Fast healing now equally heals lethal and nonlethal damage.
    • [4E] Script error when rolling dice in Manage Characters mode. Fixed.
    • [DEV] stringcontrol - Added delaykeyupdate tag.
    • [DEV] panel - Added disabled tag.


    JPG

  3. #3
    Also, the Savage Worlds developers are also running a beta of updated files for the Savage Worlds ruleset, Adventure Deck, Deadlands Reloaded and Deadlands Noir.

    Regards,
    JPG

  4. #4

  5. #5
    Found no errors so far and will give it a try on Friday the 22nd in my C&C session with a couple of players. Thanks for fixing the bugs!

  6. #6
    Found an error with combat movement on maps, where the distance amount value will move away from the drawn line, increasing with higher distance.
    Attached Images Attached Images

  7. #7
    jedorian's Avatar
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    Feb 2009
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    Albuquerque, New Mexico
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    154
    That has been a minor problem for a long time.

  8. #8
    Experiencing a bug with a custom ruleset attempting to implement the onDiceTotal chatwindow event function. While this function does appear to be called, the dice property of the message table passed to it seem to be n copies of the same die - e.g. if I roll 5d10, getting a 5,6,7,8 and 9 (as displayed in the chat), what instead comes back to me is an array of 5 dice with results, each die having the result of 5; this despite what is appearing in the chat window.

  9. #9
    FWIW, I would guess that wherever the array of dice results is being built to be passed into the onDiceTotal method, the same die is being added n times, instead of the nth die being added once.

  10. #10
    Updates

    • [CoreRPG+] Updated version numbers announced in chat.
    • [5E] Added PC power group option to specify base DC of powers within group with or without proficiency bonus.
    • [5E] In CT, offense subsection opened automatically when NPC is active.
    • [5E] On PC sheet, race, background and class links hidden unless dropped from module.
    • [5E] PC speed field linked to CT speed field.
    • [CoreRPG+] Links dragged to chat window not being shared or displayed. Fixed.
    • [3.5E/PFRPG/4E/5E/CnC] Skill and ability links not getting the correct descriptive text when dragged. Fixed.
    • [3.5E/PFRPG/5E] SAVE effect did not support targeting as intended. Fixed.
    • [5E] Base spell DC was incorrectly calculating as 10, instead of 8. Fixed.
    • [5E] Script error when dragging or double-clicking on spell/ability save field directly. Fixed.
    • [5E] Saving throw attribute not displayed correctly when using "base" save type. Fixed.
    • [5E] Saving throw trigger actions not working correctly. Fixed.
    • [5E] Script error when selecting short rest option via character sheet context menu. Fixed.
    • [5E] Character sheet skill roll button requires double click, should be single click. Fixed.
    • [5E] Experience data not being tracked in party sheet when adding encounters to the XP tab. Fixed.
    • [5E] Equipment list headers misaligned. Fixed.
    • [5E] Double-click to toggle recharge on CT entry attack line not working. Fixed.
    • [5E] Activating powers via button/counters would output short description. Should only output additional description when double-clicking on power name. Fixed.
    • [5E] Resting via the CT menu was not correctly resetting the combat tracker. Fixed.
    • [5E] When rolling hit die for hit point recovery, the roll was not getting the correct number of available hit dice for each class. Fixed.
    • [5E] PC initiative roll not adding modifiers. Fixed.
    • [Numenera] Some depletion fields visible and others invisible when item record locked. Fixed.
    • [DEV] onDiceTotal event returning wrong die result after first die. Fixed.


    Cheers,
    JPG

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