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  1. #11
    Perfect, will start there. Because that is exactly what I want to do.

    Anything I should particularly be aware of vis a vis 3.2.2 affect on these threads?

  2. #12

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    Please don't know somebody what are conditions for logo.png because my one won't work

    logo v.1.png
    logo v.2.png

    I want add it to my language extension but it still won't work.

    And maybe font extension cant have logo displayed when enabled as modules has
    Last edited by MarianDz; February 9th, 2017 at 17:43.
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

    ----
    My timezone: Slovakia +1 GMT (CET), summer time +2 GMT (CET)
    see http://www.greenwichmeantime.com/tim...nion/slovakia/
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    (CEL) Central European Languages SK, CZ, PL, RU, FR - Font extension

  3. #13
    Trenloe's Avatar
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    You need to set the graphics as an icon resource within the extension: http://www.fantasygrounds.com/refdoc/icon.xcp

    Then use that icon name in the icon="<icon resource name>" portion of the extension <announcement> entry. See extension.xml in this extension for an example of the announcement entry: https://www.fantasygrounds.com/forum...-To-Face-games

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  4. #14

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    Thank you Trenloe ... it working now
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

    ----
    My timezone: Slovakia +1 GMT (CET), summer time +2 GMT (CET)
    see http://www.greenwichmeantime.com/tim...nion/slovakia/
    License holder: Ultimate License
    --
    (CEL) Central European Languages SK, CZ, PL, RU, FR - Font extension

  5. #15
    I made a trivial string change to an extension and FG doesn't see it. I created a zip and renamed it .ext - is there a step I missed? Or some specific zip parameters that must be set?
    Regards,
    Bruce

  6. #16

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    Probably zipped the directory instead of the contents of the directory...

  7. #17
    damned's Avatar
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    The most likely error is what Andraax suggests followed by the file actually being called filename.ext.zip

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  8. #18
    Quote Originally Posted by Andraax View Post
    Probably zipped the directory instead of the contents of the directory...
    Thanks that worked!

  9. #19
    Is this tutorial still valid?

    The example failed to load because the campaign_images.xml file didn't exist. I couldn't find this file in the CoreRPG or 5E pak files. After removing the line referring to it, the extension seemed to load without error, but I saw no messages at all in the chat log.

  10. #20

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    I've modernized it, but it should have worked as-is. You should double check that you followed all of the steps and you should use "/console" to pull up the console before you open the combat tracker in case you get warnings instead of errors.
    For support post in the House of Healing or email [email protected]
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