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  1. #1
    Dayson's Avatar
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    From Savage Worlds to GURPS

    I am a recent convert to GURPS, despite a brief flirtation several years back. Please do not misunderstand, I still love Savage Worlds, but I find that it cannot give me the rich Role Playing experience that I crave lately. Having played with a very experienced GURPS GM, I find GURPS superior for my current style and anticipate growing into it in the future.
    Last edited by Dayson; September 7th, 2014 at 20:42.

  2. #2

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    Greetings and welcome to FG! What version of Gurps did you play? The ruleset most supported is Gurps 4.0. I use gurps character creator to make characters, and then export them in a format usable by FG, using Saithan's tools. https://enhanced.vlexofree.com/

    FG was just recently upgraded and we are all waiting with bated breath for the ruleset to be updated to full compatibility as well.

  3. #3
    Dayson's Avatar
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    Thank you! And yes we use GURPS 4.0 saithan's ruleset is perfect for playing GURPS on FGII.
    Last edited by Dayson; February 16th, 2014 at 17:14.

  4. #4
    I really love SW and Gurps, they're both my two favorite systems. I've gone the opposite direction tough, I haven't got the time and the patience to dedicate myself to a Gurps campaign (guess I'm just getting old). But I love how they both are generic systems without class or "character levels"

  5. #5
    Dayson's Avatar
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    Quote Originally Posted by Dr0W View Post
    I really love SW and Gurps, they're both my two favorite systems. I've gone the opposite direction tough, I haven't got the time and the patience to dedicate myself to a Gurps campaign (guess I'm just getting old). But I love how they both are generic systems without class or "character levels"
    I agree with you. Savage Worlds, GURPS, and Hero systems all offer plenty of options for your campaigns. However, I would argue that each CAN flavor a campaign. Savage Worlds works best with pulpy action oriented campaigns. GURPS works best with detail oriented and gritty style campaigns. Hero works best with supers and godlike campaigns. I recognize that there are exceptions.

  6. #6
    Dayson's Avatar
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    I am trying my best to learn all three.
    Last edited by Dayson; March 16th, 2014 at 16:59.

  7. #7
    Funny, I can relate to this discussion. I have a fair number of GURPS *3rd* edition books from my high school and college days all lovingly (kind of) stored in the attic (which is not climate controlled...). I grew up on the GURPS precursors that Steve Jackson authored (Melee, Wizard, and eventually, The Fantasy Trip), so this was gospel to me in my younger years. After college I fell in with buddies who played White Wolf's (classic) World of Darkness and learned the virtues of that, despite my love of GURPS (which I thought brought some tactical tabletop fun to the fantasy combat).

    Nowadays, reality (meaning lack of time) has set in, so I'm just happy to get a game, and FG2 allows me to connect with old friends. Since I *don't* have tons of time (nor the coding or art skills) to develop rules sets, I settled on Savage Worlds as a supported, flexible, quick/easy system to use. So far I like it (and am chipping away at hosting a World of Darkness/Savage Worlds Deadlands Noir hybrid chronicle).

    That said, I acquired some fun old GURPS sourcebooks for GM/campaign world research, so after the above chronicle is launched, I'd LOVE to do a Rome/Celtic Myth GURPS campaign (and I have both books), along with a couple other ideas I'll keep behind the GM screen. However, I'm hoping that in the fullness of time the community will develop the GURPS rules sets so I can focus on the GMing. (Same idea goes for White Wolf WoD classic.) Dayson, I know what you mean about GURPS being better suited to achieve a certain style of play; I don't want pulp at all for Rome/Celtic Myth.

  8. #8
    Trenloe's Avatar
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    Quote Originally Posted by Hector Trelane View Post
    However, I'm hoping that in the fullness of time the community will develop the GURPS rules sets so I can focus on the GMing. (Same idea goes for White Wolf WoD classic.)
    Keep an eye on this ruleset: http://www.fantasygrounds.com/forums...-for-FG3-alpha
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #9
    Dayson's Avatar
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    Quote Originally Posted by Hector Trelane View Post
    Funny, I can relate to this discussion. I have a fair number of GURPS *3rd* edition books from my high school and college days all lovingly (kind of) stored in the attic (which is not climate controlled...). I grew up on the GURPS precursors that Steve Jackson authored (Melee, Wizard, and eventually, The Fantasy Trip), so this was gospel to me in my younger years. After college I fell in with buddies who played White Wolf's (classic) World of Darkness and learned the virtues of that, despite my love of GURPS (which I thought brought some tactical tabletop fun to the fantasy combat).

    Nowadays, reality (meaning lack of time) has set in, so I'm just happy to get a game, and FG2 allows me to connect with old friends. Since I *don't* have tons of time (nor the coding or art skills) to develop rules sets, I settled on Savage Worlds as a supported, flexible, quick/easy system to use. So far I like it (and am chipping away at hosting a World of Darkness/Savage Worlds Deadlands Noir hybrid chronicle).

    That said, I acquired some fun old GURPS sourcebooks for GM/campaign world research, so after the above chronicle is launched, I'd LOVE to do a Rome/Celtic Myth GURPS campaign (and I have both books), along with a couple other ideas I'll keep behind the GM screen. However, I'm hoping that in the fullness of time the community will develop the GURPS rules sets so I can focus on the GMing. (Same idea goes for White Wolf WoD classic.) Dayson, I know what you mean about GURPS being better suited to achieve a certain style of play; I don't want pulp at all for Rome/Celtic Myth.
    Wonderful, you can definitely mix and match source books for your campaigns.

  10. #10
    Dayson's Avatar
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    I am amazed that there is not more activity on this thread. With so many GURPS fans out there, me being one, there should be plenty of comments. Saithan did a great job of providing this community a ruleset that lets us play anything we want.
    Last edited by Dayson; October 12th, 2015 at 12:18.

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