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  1. #1

    5E Games or Updates?

    Are there still any 5E games out there on FGII?

    What is the status of the 5E system for FGII?
    Is the posted 90% of the way there the best option at this point?

  2. #2
    There is an extension to the 4E ruleset to partially implement some of the 5E automation:
    https://www.fantasygrounds.com/forum...mp-D-Next-(5E)

    Also, I am still working on a 5E ruleset to ship officially with the Fantasy Grounds client. It's been slow going, because of our big v3 release. I don't have a release date yet, but it is definitely in the 90-95% range; and it will have an entire feature set similar to 3.5E/4E/PFRPG rulesets.

    I've heard a few 5E games mentioned on the forums in the past, but haven't kept track of what is active.

    Regards,
    JPG

  3. #3
    I'm running a 5E game now once a week in my own setting (currently, may be turning into twice a week depending on how things pan out in the near future) using the 4E extension and the final playtest rules. Its going pretty well, though we're anxiously awaiting the official/unofficial 5E ruleset The teaser Dr. Z gave was pretty amazing.

  4. #4
    I've been running 5E for awhile now, Converted all of Red Hand of Doom over and then started up another campaign based off of Paizo's Kingmaker series. We use 3.5E and it has been working excellently. I've even been able to work in a few interesting homebrew rules based on some of the functionality that FG provides. I made a few condition counters (-1 to attack and AC) to be applied based on the degree of damage a PC or NPC has taken via Detailed Wound Categories. Great way to work combat fatigue into the game and make combats more interesting.

  5. #5

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,090
    Can someone invite me to their 5E game. I want to try it out.

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