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Thread: Release v3.0.2

  1. #11
    Hello there!

    [CoreRPG+] Unidentified items transferred to characters would sometimes be identified in the process. Fixed.
    They still became identified in 3.5e.

    Steps:
    1. Create an item in Parcels block (Party sheet).
    2. Distribute it to the Party.
    3. Get identify for free.
    ...
    5. Profit (100 gp approx.).

    Proof: https://drive.google.com/file/d/0Bwm...it?usp=sharing

    Haven't found any posts|topics concerning this. I've taken 10. ^_^
    Last edited by kilma.ard.venom; February 22nd, 2014 at 02:22.
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  2. #12
    Actually, it's working as intended. The GM can always see the identified item name, whereas the player sees different names depending on the identification state.

    Try logging into your campaign at Host Address = localhost with a second instance of FG, to see how it looks to the player.

    Regards,
    JPG

  3. #13
    Thank you! Should've done this instead of posting.
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  4. #14
    damned's Avatar
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    Quote Originally Posted by kilma.ard.venom View Post
    Thank you! Should've done this instead of posting.
    But if you did that - we wouldnt get to say hello to someone new from the other side of the world!
    Welcome

  5. #15
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    Is there a new update? Just now I'm getting prompted to do one; didn't happen a few hours ago (being -49°C outside today has been designated as FG adventure development time).
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  6. #16

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    Looks like a token update, JohnD. I just ran it.

  7. #17
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    Quote Originally Posted by JohnD View Post
    Is there a new update? Just now I'm getting prompted to do one; didn't happen a few hours ago (being -49°C outside today has been designated as FG adventure development time).
    I think its the reduced graphic size update: https://www.fantasygrounds.com/forum...l=1#post169671
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #18
    JohnD's Avatar
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    OK - thanks for the information guys.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  9. #19
    Yeah, just a token update that Doug pushed.

    JPG

  10. #20
    Anyone miss the old rotating Tokens (as opposed to the Facing Arrow we now have)?

    And can/does the Rotation/Facing Arrow have the 12-sided "Clock-Face Positioning" when using a Hex-Grid and Vertices Snap-Points (as opposed to the 6-sided "Hex-Face" we have in the CoreRPG)?

    And can the old functionality be exposed to those of us who want to use it in our Rulesets - please?

    Or have I just missed something really big?
    Dulux-Oz

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