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April 30th, 2015, 10:12 #101Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!
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June 2nd, 2015, 21:14 #102
So this is listed as 3.0.11 compatible in the extension list, and 3.0.12 compatible in this thread. Any word on 3.1.0 compatibility?
I never claimed to be sane. Besides, it's more fun this way.
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June 2nd, 2015, 22:22 #103Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 20th, 2015, 05:41 #104
- Join Date
- Jun 2015
- Posts
- 3
@Trenloe: I cant seem to use the slashhandler commands "/setlanguage, /removelanguage and /listlanguages" - each time I try I receive an error:
Attachment 10581
I'm running FG through Steam, and the version is v.3.1.1 ULTIMATE.
Is this just a matter of version disparity?
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July 20th, 2015, 15:38 #105
I think you're encountering this issue: https://www.fantasygrounds.com/forum...l=1#post170402
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 9th, 2015, 03:14 #106
Update - V3.4. 8th August 2015.
Feature update:
- Added code for understanding all languages but can't speak them. Use a language name of "comprehend languages" or "understands all" on the character sheet. See post #1 for how to use this.
- Added code for speaking all languages. Use a language name of "tongues" or "speaks all" on the character sheet. See post #1 for how to use this.
- Added error handling for /setlanguage - needs two arguments to write to database. This avoids issues with blank entries.
- /help slashhandler to return extension help.
- Set default current language with /currentlanguage <language name>. See post #1 for how to use this.
Loads of thanks to Callum for providing the tongues/comp languages code ages ago - I completely forgot about it and only just implemented it. Thanks Callum, sorry for letting it lapse so long...Last edited by Trenloe; August 9th, 2015 at 03:22.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 14th, 2015, 12:08 #107
This is fine stuff Trenloe; kudos on the updates and the time you put into this and your other extensions.
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October 16th, 2015, 23:39 #108
- Join Date
- May 2010
- Posts
- 83
Hmm I have the latest download for this extenstion and running the 5e rule set. All I get are a random mix of numbers and letters. Any help would be greatly appreciated!!! Also running v 3.1.2.
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October 17th, 2015, 00:43 #109
What is the exact language names you are using?
You need to use the specifically defined language names (see post #1 for the names to use) or define your own that map to the predefined ones. See here for more info: https://www.fantasygrounds.com/forum...l=1#post167105Last edited by Trenloe; October 17th, 2015 at 00:46.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 17th, 2015, 01:54 #110
- Join Date
- May 2010
- Posts
- 83
You know what, I am stupid. I was saying dwarven instead of dwarvish and elven instead of elvish. PROBLEM SOLVED!!!
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