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October 24th, 2016, 21:09 #151
OK - I understand. Thanks. I emailed you full map images of the token rotation/orientation problem that occurs after sharing maps with the client. To my notes in that email, you can add that showing/hiding the tokens on the host also does not fix the issue. Only rotating them does.
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License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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October 24th, 2016, 22:36 #152
Moved @Salva's issue to it's own thread as I think it is system specific. Thread here: https://www.fantasygrounds.com/forum...ages-Extension
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 24th, 2016, 23:34 #153
Per discussions with Trenloe: re-sharing the map a 2nd time causes the tokens to orient themselves correctly (but re-synching the image does not). Also, if I then unshare the map, then reshare it in the same client session, the tokens are right the 1st time. So, it seems like it only happens on the very 1st map share (but that is usually the case for every map you share in a client session). But, share twice to be sure.
On the grid misalignment when zoomed all the way out, it seems like it is related to the window scroll position. If I click on the gold scroll button in the lower right, the grid misalignment improves. To reproduce this issue, do the following:
1. With Layers active and a grid on the map, resize a map to its original size
2. Scroll back on the mouse wheel to zoom out the image (even though it is already at original size)
--> The grid misalignment will occur
3. Move one of the window edges so that the gold scroll button appears.
4. Click once on the scroll button (in place - do not drag)
--> The grid misalignment mostly goes away / improvesFG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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October 29th, 2016, 09:43 #154
Hey, Trenloe. Look like there's a problem with enhanced images and v3.2. When the option to auto-centre is on every time the ct actor changes we get this
Runtime Notice: Host session started
Script Error: [string "ct/scripts/ct_active.lua"]:23: attempt to call field 'centerOnToken' (a nil value)If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 30th, 2016, 07:20 #155Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 2nd, 2016, 01:44 #156
Updated for FG v3.2.0 compatibility. You *MUST* run v2.0.1 of this extension for image compatibility in the newly released FG v3.2.0.
Note: Those you used the proof-of-concept v2 extension (token shadows on lower layer), this has now been rolled into the main extension - delete/disable the old proof-of-concept "Enhanced Images v2 (CoreRPG+)" extension and use "Enhanced Images (CoreRPG+)".Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 3rd, 2016, 22:01 #157
Tried the new one...but the shadows are a bit wonky. I can see the projected "shadow" token, but it's the wrong size and also wrong orientation. Trenloe - have you seen this issue?
In my setup, I see it while looking at the bottom layer, where the shadows are coming from tokens on the middle layer.FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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November 3rd, 2016, 22:05 #158
I'm not doing anything with orientation, but I am sizing. Please provide an example?
Remember that these shadows are just meant to give an idea of what is on the upper levels to allow more accurate masking and feature token placement. It doesn't *have* to match the other layers 100% to allow you to do that.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 3rd, 2016, 22:21 #159
OK - I see. Thanks. I guess my preference would be for the shadow to be in the correct orientation and size, especially since I have to unmask things without being able to see the top layer. I sent a couple of representative images via email. Is it possible to note/replicate the orientation and scaling?
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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November 5th, 2016, 01:52 #160
v2.0.2 Update - fixes some issues with token shadow sizing and orientation.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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