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  1. #101
    Quote Originally Posted by Trenloe View Post
    And make sure you've updated to v1.0.7 of the extension - the version number is reported in the chat window.
    Not sure how I missed this one when I updated all the others but I was using 1.0.6.. Updated the extension and re-shared the map. seems good.
    Brice
    I only use the D&D 5E Rule set. It i safe to assume that if I did not add the rule set in my post I am still talking about D&D 5E. At-least until / if we get a rule set for Mech Warrior
    Happy Gaming

  2. #102
    Heads up

    This extension is not working properly with ver 3.1.3 update. The initiative tracker will not sort (not the optional added, GM side) at all.

  3. #103
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    Quote Originally Posted by geewaagh View Post
    This extension is not working properly with ver 3.1.3 update. The initiative tracker will not sort (not the optional added, GM side) at all.
    Thanks for reporting.

    V1.0.8 available in post #1 updated for FG 3.1.3.
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  4. #104
    Trenloe,

    Great response time! Now works as intended. Thank you!!

  5. #105
    Using V1.0.8 but pre-built encounters with tokens on layers other than the top layer seem to be causing problems for me when I try to add them to the combat tracker.

    Script Error: [string "scripts/manager_combat.lua"]:775: addToken: Parameter 1 is not the name of a valid image.

  6. #106
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    Quote Originally Posted by grapper View Post
    Using V1.0.8 but pre-built encounters with tokens on layers other than the top layer seem to be causing problems for me when I try to add them to the combat tracker.

    Script Error: [string "scripts/manager_combat.lua"]:775: addToken: Parameter 1 is not the name of a valid image.
    This will only happen for tokens on the middle layer. This extension was never designed to have encounter tokens pre-placed on the middle layer - as encounters are used for placing NPC tokens on the map and these have to be on the top layer for the players to interact with correctly.
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  7. #107
    Quote Originally Posted by Trenloe View Post
    This will only happen for tokens on the middle layer. This extension was never designed to have encounter tokens pre-placed on the middle layer - as encounters are used for placing NPC tokens on the map and these have to be on the top layer for the players to interact with correctly.
    That's a bummer. I already ran the encounter and placed the stuff I needed on the middle layer on the fly. I prefer to have it set-up ahead of time, though.

  8. #108
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    Quote Originally Posted by grapper View Post
    That's a bummer. I already ran the encounter and placed the stuff I needed on the middle layer on the fly. I prefer to have it set-up ahead of time, though.
    I'm confused. Why are you placing encounter tokens on the middle layer?
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  9. #109
    Quote Originally Posted by Trenloe View Post
    I'm confused. Why are you placing encounter tokens on the middle layer?
    They were floating islands and each round on their "turn" they moved a random direction and distance.

  10. #110
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    Quote Originally Posted by grapper View Post
    They were floating islands and each round on their "turn" they moved a random direction and distance.
    You're going to have to add those manually I'm afraid.
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