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February 12th, 2019, 22:52 #301
v2.1.3 update - download from post #1.
When a GM is on the lower features (middle) or image (bottom) layer, any named tokens moved by players on the top layer will trigger a preposition of the corresponding shadow token on the currently active GM layer. This won't work for tokens without a tooltip name (the PC or NPC in the combat tracker doesn't have a name) or a freeform token that hasn't had text dragged to it, as the token name is required to match the xPL named shadow token on the lower layer.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 12th, 2019, 22:59 #302
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February 13th, 2019, 22:48 #303
- Join Date
- Sep 2010
- Posts
- 17
Where is the download link??
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February 13th, 2019, 23:06 #304Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 13th, 2019, 23:09 #305
- Join Date
- Sep 2010
- Posts
- 17
Thanks man!! I was stuck in the mobile site for some reason. got it ty!
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February 16th, 2019, 15:36 #306
- Join Date
- Jan 2019
- Posts
- 21
Is there a keyboard shortcut to switch between layers? Thank you!
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February 16th, 2019, 16:56 #307
Nope. And this would have potential issues due to the way FG handles keystrokes - at a global level, not at a window level.
Maybe it could be done via reserving 3 hot key slots (which would mess with already assigned GM hot keys, or maybe would even have to be created manually), but then there isn’t a way to determine which image window has focus, so all open image windows would have their layers changed. I don’t know if that would work, or cause issues with some users.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 18th, 2019, 00:02 #308
- Join Date
- Jan 2015
- Location
- Grand Rapids, MI
- Posts
- 136
Would there be anyway that you know of, even if it meant modifying the extension, to hide, say the middle layer from the players? I'm just curious if this might be even possible.
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February 18th, 2019, 00:06 #309Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 8th, 2019, 18:17 #310
Hi, I am using this extension and it seems to be working (makes the different blood splatters etc.) during combat except when the enemy dies, I get this error:
Script Error: [string "scripts/manager_token2.lua"]:1018: attempt to index local 'tokenMap' (a nil value)
Runtime Notice: s'manager_effect_adnd.lua' | s'isValidCheckEffect' | s'bResult' | bTRUE
Runtime Notice: s'manager_effect_adnd.lua' | s'isValidCheckEffect' | s'bResult' | bTRUE
The skull graphic appears and nothing seems to be affected or go wrong, except this error code pops up.
I get this error when a PC dies:
Script Error: [string "scripts/manager_token2.lua"]:1018: attempt to index local 'tokenMap' (a nil value)
Runtime Notice: s'manager_effect_adnd.lua' | s'isValidCheckEffect' | s'bResult' | bTRUE
Do I have a corrupted file or old version?
ThanksUltimate License
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