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May 24th, 2014, 15:12 #31Full License Operator - You must have a 'Lite' License to play in my games.
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May 24th, 2014, 15:19 #32
i like it - and you would only have the one extra character in the CT and only in the room once you trigger/set the encounter. you wouldnt have these tokens in the CT unless the encounter was active.
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May 24th, 2014, 19:38 #33
Supreme Deity
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The challenge is that you typically want a pristine image record when you export something (i.e. no mask, no drawing, no tokens). I'm sure when we get a chance to add image enhancements including tiles, layers, etc.; that this is something we will need to look at.
Regards,
JPG
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May 27th, 2014, 03:56 #34
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I have this extension, using it in a 4E campaign, and for some reason when I add a grid on any layer to an image, then click on another layer, I get three grids, one on each layer, and all offset.
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May 27th, 2014, 04:12 #35
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I also notice when I drop down a grid, the grid is not at the scale I specified. Like, the little mouse indicator says "This is 50px" and I say "Ok" and click, and the grid that's set down is much smaller.
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May 27th, 2014, 06:04 #36
Last edited by Trenloe; May 27th, 2014 at 06:06.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 27th, 2014, 06:07 #37Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 28th, 2014, 05:41 #38
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Example! Yay for technology!
I think you can see the issue here. The second issue that I couldn't explain well is that at :33 seconds, you see me drop a grid and FG3 drops the grid in accordance with the little green box.
But! At 2:02 you see FG3 does *not* put the grid where the little green box was! Maybe because I was zoomed in?
I'm running the release version of FG3, the extension version and FG3 version appear to be in accord.
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May 28th, 2014, 05:57 #39
Thanks for taking the time to make the video and show the issues you're seeing. Expanding the drawing is what breaks the layer grid synchronisation as this only expands one of the layers. This is a known issue and is listed as issue #3 in post 2.
Just to expand on what you said a few times in the video - there is a grid applied on each layer, so the grid on the top layer looks bolder than the grid on the bottom layer as the top layers shows all 3 grids at once. This is needed to have a grid visible on all layers - allowing mapping objects to be aligned properly throughout. Of course, if there is then an issue with each layer not being the same size then the grids will be out of alignment - which is what you're seeing.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 28th, 2014, 06:00 #40
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That's cool, I think I have a simple workaround.
I just made a large (1200x1000) white jpg and I can use that whenever I need to make a new image. I can drop a grid on it, populate it with tiles, easy. I was running into problems making a new image in FG3 and then trying to massage it into the shape I needed it to be. Way easier to just made a "blank" jpg in photoshop and bring it into FG3 any time I need a new encounter map.
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