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March 11th, 2014, 10:12 #21
I want to point out that I am not attempting to break compatibility, I am attempting to find key points which BREAKS the compatibility. For far, I have marked only few existing SW ruleset templates, windowclasses, fonts and frames as NOT USED (Let them come from CoreRPG). My plan is to do this as much to make the ruleset look very much (if not 100%) alike with CoreRPG, thereafter it's easier to spot what are the points in original ruleset that could be used as-they-now-are. Remember that when doing this migration, there is also another points: If the new migrated ruleset doesn't follow CoreRPG's ways then there is no sense the make migration at all either, because updates on CoreRPG will "break" it anyways or they don't have any effect what-so-ever. In my personal view two important things to consider is: WHAT SHOULD BE DONE and WHAT COULD BE DONE (but won't be done due to overhead of work or extreme compatibility breaking).
I am planning to give screenshot about the ruleset when frames are not replaces with CoreRPG ones. They are not that pretty since CoreRPG changes the layouting significantly in some cases.
Graphics is one thing that I am very concerned with. CoreRPG introduces different layouting which means different framedefs and incompatible graphics in SW, but if they are not respected then I suspect that SW ruleset will get "graphically broken" when CoreRPG updates in sense of layouting, and it will cause work to developers. But well, I cannot be 100% yet, but it's my concern, and I know Kevin's pain in this aspect: To kill or not to kill something you have done before :/ This migration work is more about finding suitable balance."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 11th, 2014, 10:18 #22
Thanks for the reply Aki - it's still an early stage of discovery on this work, and your effort is very appreciated.
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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March 11th, 2014, 10:26 #23
I sent you PM.
This is my fourth attempt to do migration. I have done tried different approaches how to make the migration work (start from the scratch, start from the top, start in the middle~ hit, break & fix way) but this current one is the most efficient and makes the changes much more easier to check."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 11th, 2014, 13:48 #24My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 11th, 2014, 22:43 #25
Some more pictures about unofficial-progression
So far I have been able to migrate following parts of SW to use CoreRPG:
- Stories
- Images
- Items
- Parcels (NEW!)
- Notes
- Module Activation
- Library
- Tokenbag
- Modifers
- Light-mood selection
- Pointer-color selection
- Portrait selection
- Tables (NEW!)
- Calendar (NEW!)
- Party sheet (NEW!)
- Options
- Combat
- Dicetower
- NPC Listing
- Vehicle Listing
Last edited by Ikael; March 15th, 2014 at 22:41.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 23rd, 2014, 23:24 #26
just to let people know, this project has been actively progressed onwards and I think that there is not much more migration work left that really needs to be done. Of course migration could be done until the world ends, but that doesn't make sense. My personal next phase is to start using current version for actual playtesting.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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