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April 1st, 2017, 11:52 #1
Removing The Check and X From A Module?
Is there a way to remove the green check or red X from a Module when selecting them and just make it blank again? I don't think this is Ruleset Specific.
I'm guessing the symbols mean:
Green Check - Players can see and Open
Red X - Players can see but not Open
Empty - Players can't see at all.
Thanks!
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April 1st, 2017, 14:05 #2
- Join Date
- Jun 2013
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- Isanti, MN
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Red X - players can't see it.
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April 1st, 2017, 15:07 #3
As Andraax says red means the players can't see or access. There's actually only two states now (there used to be three) so a module is either shared (green) or not shared (red). The blankness just means the DM hasn't made up his mind yet
There isn't a way to get it back to blank; but since there's no upside or downside to having it blank it doesn't matter.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 1st, 2017, 19:30 #4
Supreme Deity
- Join Date
- Mar 2007
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- 20,557
There are currently three states for modules:
1) Undecided - Players can view module entry, but not open. If they try to open, then the GM is prompted.
2) Allowed - Players can view and open module entry.
3) Disallowed - Players can neither view nor open module.
By default, GM modules (those with only db.xml data file inside) are set to disallowed by default. Other modules are set to undecided by default.
Regards,
JPG
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April 1st, 2017, 19:44 #5
Gotcha - thanks guys
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April 2nd, 2017, 15:23 #6
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- Mar 2017
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- 2
Thank you very much!
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