STAR TREK 2d20
  1. #1

    Removing The Check and X From A Module?

    Is there a way to remove the green check or red X from a Module when selecting them and just make it blank again? I don't think this is Ruleset Specific.

    I'm guessing the symbols mean:

    Green Check - Players can see and Open
    Red X - Players can see but not Open
    Empty - Players can't see at all.

    Thanks!
    Jim Hale
    Ultimate License - D&D5E (AL)
    DDAL-DCI: 4317029791
    Game Signups (Calendar)

  2. #2

    Join Date
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    Red X - players can't see it.

  3. #3
    Zacchaeus's Avatar
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    As Andraax says red means the players can't see or access. There's actually only two states now (there used to be three) so a module is either shared (green) or not shared (red). The blankness just means the DM hasn't made up his mind yet
    There isn't a way to get it back to blank; but since there's no upside or downside to having it blank it doesn't matter.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    There are currently three states for modules:

    1) Undecided - Players can view module entry, but not open. If they try to open, then the GM is prompted.
    2) Allowed - Players can view and open module entry.
    3) Disallowed - Players can neither view nor open module.

    By default, GM modules (those with only db.xml data file inside) are set to disallowed by default. Other modules are set to undecided by default.

    Regards,
    JPG

  5. #5
    Gotcha - thanks guys
    Jim Hale
    Ultimate License - D&D5E (AL)
    DDAL-DCI: 4317029791
    Game Signups (Calendar)

  6. #6

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