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June 19th, 2014, 22:09 #51
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Deathtrap the issues you brought up are fixed in this release, but as I said before, I fear you are running an older version based on the skin that appears in the screenshots you posted. If you use the current version, there will be changes to your data, so be sure to have it backed up. You may have to input some character fields and items.
-Paul
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June 20th, 2014, 00:29 #52
Thank you, Paul.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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June 20th, 2014, 03:59 #53
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WH40KDarkHeresy v3.05
Please see first post for current files.
-PaulLast edited by Paul Pratt; June 26th, 2014 at 04:58.
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June 20th, 2014, 05:43 #54
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June 26th, 2014, 04:08 #55
Ruleset updated to version 3.1 (party sheet improvements and minor cosmetic improvements) - see first post. Also added instructions on how to convert a prior campaign to use this new version without re-typing everything in.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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June 28th, 2014, 20:37 #56
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just got the new version knocked up a test character and test las pistol and this is the text that appeared below
Script Error: [string "campaign/scripts/weapon_utility.lua"]:26: attempt to index local 'basicskillsnode' (a nil value)
Script Error: [string "campaign/scripts/weapon_utility.lua"]:26: attempt to index local 'basicskillsnode' (a nil value)
and then the screen look like attached imageAttachment 6901Attachment 6901Attachment 6901
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June 28th, 2014, 22:31 #57
Error occurred due to the code attempting to add the Parry value from the skills. It assumed the user would add skills before weapons. This has been fixed.
It has also been changed to default to a skill value if there is a skill called "Parry" in the basic skills (in case you want to override WS value due to special training). Otherwise, if no Parry skill, the Parry value will default to the WS skill.
Modified version of .pak has been loaded on the first post (newest version loaded).Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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June 29th, 2014, 06:58 #58
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Looking at the screen there will be issues using the weapons tab with the value "pistol". This won't display the proper fields. In the reference guide page 13 the fields for "Class" must follow a specific format. That covers the minimum. THe allowable fields are: Ranged weapons: "Pistol, Basic, Heavy, Grenade, Thrown or Ranged" for Melee: "Primitive, Chain, Power, Shock, or Melee". If the field Class doesn't use one of these as shown then the fields will not display correctly. So, when making custom weapons follow those guidelines, and look at the reference document to see the other fields usage.
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June 29th, 2014, 08:43 #59
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Thanks for the updates! The linked skills with stats are great, but now we're unable to make adjustments to the final roll. Is it possible to have ctrl+mouseroll to make adjustments to the skills?
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June 29th, 2014, 15:41 #60
Leonal,
Paul and I will be coordinating the next update in a few weeks. We will take your problem into consideration. In the meantime, you can make adjustments by adding modifiers into the modifier box.
-DannyDeveloper for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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