Thread: GM modules issue
-
December 8th, 2013, 19:52 #1
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
GM modules issue
Not sure if this is isolated. But although the modules are blocked for players, they can still open and view gm books contents.
GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
-
December 9th, 2013, 20:07 #2
Which GM modules?
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
-
December 9th, 2013, 20:35 #3
- Join Date
- Oct 2009
- Posts
- 33
I guess he means the player and gm book module you get when buying the ruleset.
-
December 9th, 2013, 21:04 #4
Doubt it, doesn't show up when I checked for Core, Deadlands, and the Flood, and none of the GM only showed up, I don't know about other SW modules so I couldn't say.
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
-
December 10th, 2013, 00:24 #5
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
Basically anything I make gm only on. Players can still see it. Never used to happen.
Using savage worlds 3.4, and all of ikaels add ons.GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
-
December 11th, 2013, 00:53 #6
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,400
Does this still happen without any extensions? If not, if you enable the extensions one at a time which one has the issue?
-
December 11th, 2013, 07:20 #7
I think this is caused by the Library extension, but I have not tested it for a while, try turning that off...
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
December 13th, 2013, 16:07 #8
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
Hi sorry for the long delay in replying.
Firstly thank you to everyone for helping out.
Secondly, Monsieur Doswelk, you are correct it appears to be the SW library extension.
Regards DraeusGMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
-
December 13th, 2013, 16:15 #9
Interesting, I shall take look on this next week
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks