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November 8th, 2013, 19:37 #1
Problem with tab modifiers for players when they leave the game.
I created a video to show the problem I'm having and I wonder if there is any solution.
I create modifiers in different groups and let it all right for the players, but when he leaves the game and returns the flaps of different groups of modifiers to the player disappears and everything is mixed in a single tab.
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November 9th, 2013, 07:22 #2
- Join Date
- Jul 2010
- Location
- orlando
- Posts
- 270
that is not really a bug, that has always been that way. it doesn't hold tabs to the players.
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November 9th, 2013, 10:40 #3
I understand
Thanks for the help
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November 9th, 2013, 12:50 #4
Leveraging
Leveraging the topicI have one more question how do I voteFor example I put a fork and players do not have much time to decide what they will do.Then the chat I give the following command:/ vote for x checkmark to the left and rightThe option to vote appears to players but only appears when they click the checkmark and nothing X.
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November 9th, 2013, 16:24 #5
- Join Date
- Jul 2010
- Location
- orlando
- Posts
- 270
whe you use /vote <subject>
you will see: username <subject> and a number of circles acording to the number of players connected....
each player that votes clicks on the circle and leaves an anonimous check mark.
Attachment 5394
as you see in the images 2 of the three players voted yes to the question.
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November 9th, 2013, 16:42 #6
So to say that the X box without checkmark means the opposite of?
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November 9th, 2013, 16:52 #7
- Join Date
- Jul 2010
- Location
- orlando
- Posts
- 270
I do not understand what you mean. the circle whithout the check means that 1 of the three players did not cast a vote which can either mean their answer was "no" or they do not care.
Last edited by saithan; November 9th, 2013 at 16:54.
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November 9th, 2013, 19:40 #8
EDIT: Looks like GURPS does not have the extra X state as mentioned below, only Tick or blank.
In some rulesets there are 3 states for the player votes - blank, tick, cross. Click the tick again and it should change to a cross, click the cross and it should change to blank. Basically - Blank <click> Tick <click> Cross <click> Blank, etc..Last edited by Trenloe; November 9th, 2013 at 19:48.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 9th, 2013, 20:42 #9
- Join Date
- Jul 2010
- Location
- orlando
- Posts
- 270
thanks trenloe I never knew that about other rulesets.
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November 10th, 2013, 00:05 #10
- Join Date
- Apr 2011
- Posts
- 2,253
Saithan it is actually really easy to add it. In the gameelements.xml file there is another icon listed for the pollbox. Here is a sample with the extra icon:
Code:<pollbox> <frame name="diebox" /> <margin value="21" numbertailmargin="10" /> <icons empty="poll_empty" positive="poll_check" negative="poll_negative" /> </pollbox>
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