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  1. #1
    Skellan's Avatar
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    Can I get a group for PFS Sanctioned Module Fun?

    I ran Feast of Ravenmoor earlier in the year and I thought it was great fun and it had a different feel to it than than the usual pfs scenarios, as it was more laid back in terms of time restraints and allowed people to explore their characters etc. Anyway, I fancy running another one, and perhaps one for higher level characters as it tends to be harder to get games as you get higher level. I am happy see who is interested and take it from there.

    I haven't posted this in the usual way as it will need a weekly commitment for about 3 or 4 weeks, (Though Ravenmoor only took 2) and I expect it limit who can make it. We can see who is available and work out which module would be best. I am happy to run any of them.

    It will probably start in a couple of weeks time, probably on a Sunday, or alternate fridays evenings bst. Though we may be able to work out some other time.

    Anyway, hopefully that wasn't too vague! If you are interested let me know below, and we will take it from there...
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  2. #2
    Depending on the game time and module, I might be interested. I'm usually not available on Sundays and Tuesdays, because I meet with my local Pathfinder groups on those days. Some days depend on game time, I often play games that are scheduled for 7 pm or 8 pm CST, so a few hours of evening time BST are still possible then.
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  3. #3
    I'm always up for module play. Problem for me is usually the time (I work on the weekends). So I'll see what the details are.

    Hakeem is currently only lvl 2, but if I recall correctly I can play a pregen and hold the chronicle until he hits the tier.

  4. #4
    Quote Originally Posted by Nickademus View Post
    but if I recall correctly I can play a pregen and hold the chronicle until he hits the tier.
    Until he hits the level of the pregen (which is important if you play a level 4 pregen in a tier 3-5 module, for example). Alternatively, you may play a pregen and apply the chronicle to a level 1 character, reducing the gold gained to 1398 (Guide to PFS Organized Play, p. 29).
    But there are also some Tier 2-4 modules, so you have some options to actually play Hakeem in a module.

    (and just so Skellan knows, I already ran "Masks of the Living God" as a GM in the past, and also played "Crypt of the Everflame" as a non-PFS game)
    "The trouble with quotes on the internet is that it's difficult to discern whether or not they are genuine."
    - Abraham Lincoln

    83 % of made-up statistics use the number "83 %".

    For best results, don't fail.

  5. #5
    I'm interested, I currently have Friday evenings (BST) free, but every second Sunday I'm running Rise of the Runelords at this pub in London so can't commit to a regular Sunday thing.

    I've got a 2nd Level Paladin and a 4th Level Monk I could use. Not that keen on the Paladin, last game he seemed to spend most of his time lying on his back at the bottom of a pit.

    Maybe my wife will play using her 4th level Illusionist or 3rd level Conjurer.

  6. #6

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    I'd be interested, but only have a L2 Bard character at the moment. Saturday / Sunday evenings work well for me, from about 8pm onwards...any earlier is difficult as I need to get kids to bed. I am running a PF game on Sunday evenings, but this is typically every third or fourth Sunday.

  7. #7
    Skellan's Avatar
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    Ok cool. I guess it would help if I put the times I can run it

    I could do GMT friendly times on:
    Alternate Fridays
    Alternate Saturdays
    Any Sunday

    I guess that narrows it down a bit. Unfortunately, you can rarely please everyone with these things, so sorry if you end up missing out. I will try to make it up in future if I can

    Perhaps alternate Fridays evenings BST are looking good so far?
    As you probably know, if we do go for fortnightly sessions it will 'lock' your character for around 6 - 8 weeks and they will be unable to play in other pfs games until we have finished. Not necessarily a problem, but worth mentioning

    From the character level mentioned, we are possibly looking at modules in the lvl 3-5 range.

    These include:

    Carrion Hill


    A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters.

    The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?

    Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.

    This adventure is set in the sinister country of Ustalav in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world.


    City Of Golden Death

    An adventure for 5th-level Pathfinder Roleplaying Game characters.

    The Price of Greed

    In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

    City of Golden Death is an adventure for 5th-level characters; it is written for the Pathfinder Roleplaying Game and is compatible with the 3.5 edition of the world's oldest RPG. The adventure features a mix of wilderness and dungeon sites and includes a race through a ruined, golden city to stop evil cultists before the city floods with molten gold!

    This adventure is set on the legendary Isle of Terror in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world. It can be used as a stand-alone adventure or as the final chapter of the Price of Immortality trilogy, following the adventures Crypt of the Everflame and Masks of the Living God.

    Written by Joshua J. Frost


    Fangwood Keep

    Claim the Castle!

    Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.

    This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.

    "Fangwood Keep" is an adventure of infiltration, investigation, and dungeon exploration for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the Marideth River valley and a brand-new monster from the bizarre realm of the fey, both of which can easily be integrated into any campaign setting.

    Written by Alex Greenshields.
    Cover Art by Alex Aparin.


    The Midnight Mirror

    A horror and investigation adventure for 4th-level characters

    The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

    Written by Sam Zeitlin, 2011's winner of Paizo Publishing's annual RPG Superstar contest—in which unpublished authors compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module—The Midnight Mirror takes players from a mysterious investigation into a shadowy demiplane prison and pits them against the evil forces of both darkness and light.

    The Midnight Mirror is an investigation and horror adventure for 4th-level characters. This volume also contains a fully-detailed gazetteer of the town of Karpad and a new magic item that are sure to add depth and flavor to any campaign.

    Pathfinder Modules are 32-page, high-quality, full-color, adventures written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG.
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  8. #8
    Skellan's Avatar
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    Hi Myrddin
    Sorry, we posted about the same time so I didnt see your post till after I had posted the above. Alternate Saturdays are possible for me, and the level/module isnt decided yet, I am just giving various options at this stage
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  9. #9
    I suppose Fridays would be best for me, don't know about Saturdays, I often have other events on Saturdays.

    Looks like those modules are mainly of the horror/investigation genre. Let's see which of my characters are good for that:
    Sesquipedalix - level 2 rogue, level 4 witch (the level is probably a bit high; also I'd have to check if I plan to play him at any point in the future)
    Xagh - level 4 inquisitor (again, I play that one a lot, so he might not be available.)
    Anorhén - level 3 oracle
    Khalil - level 3 rogue
    Ek-Valit - level 1 (still no adventures played with that one, so he wouldn't meet the prerequisite level)
    Pietro - level 2 oracle
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  10. #10
    Blackfoot's Avatar
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    Flower Power and I could possibly do one of these with our 5th level Cavalier/Ranger team.. depending one when it was to happen.
    Fridays would be out because of timezone issues but Saturday or Sunday might be doable on 'no kid' weekends. We have 'no kids' this weekend and they alternate... so we'd probably be good every other weekend after that.
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