DICE PACKS BUNDLE
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  1. #31
    Module updated and uploaded.

    Enjoy
    Nick
    I never claimed to be sane. Besides, it's more fun this way.

  2. #32
    Thanks a lot for this nick, and all the work you put into it
    "Be who you are and say what you feel; for those who matter wont mind, and those who mind wont matter." - Theodor 'Dr.Seuss' Geisel

  3. #33
    Wow I've been waiting for this - why does it says "Classes and Races" - didn't look like it had races in it..??

  4. #34
    The bottom four entries are Core races, Standard races (<11 rp), Advanced races (10-19 rp), and Monstrous races (20+ rp).
    I never claimed to be sane. Besides, it's more fun this way.

  5. #35
    Quote Originally Posted by Nickademus View Post
    The bottom four entries are Core races, Standard races (<11 rp), Advanced races (10-19 rp), and Monstrous races (20+ rp).
    Novel concept - scroll down

  6. #36
    Looks like you have Shields in the Investigator's proficiency list, but they aren't proficient with shields according to the advance class guide.

  7. #37
    Some typo's are bound to happen. Thanks for pointing that out.

    On a similar note, someone in a live game the other day pointed out that I have the Hunter class at slow BAB instead of medium BAB.
    I never claimed to be sane. Besides, it's more fun this way.

  8. #38
    First want to say that I use this module extensively and it is a huge help. Thanks for your work. I have a question though - this doesn't have Archetypes in it, does it? I was looking for an easy way to drag the tattooed sorcerer class abilities. I figured probably not, this is pretty ambitious already without adding in archetypes - but it never hurts to ask. Also, if I wanted to extend this and ADD the tattooed sorcerer class, could I do that? What would I have to know/do to make that happen? Just understand and modify the xml in the existing .mod file?

  9. #39
    somehow I missed this in the OP - my bad.

    Prestige classes and archetypes are beyond the scope of this module at this time, but there are sockets for them to be added.
    My question still stands though - if I wanted to contribute by working on a single archetype that I need currently, how could I do that in a way that builds on this collaboratively?

  10. #40
    Is there a mod that gives all the archtypes for fantasy grounds?

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STAR TREK 2d20

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