Thread: Character Class Module
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September 12th, 2015, 01:37 #31
Module updated and uploaded.
Enjoy
NickI never claimed to be sane. Besides, it's more fun this way.
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September 12th, 2015, 02:54 #32
Thanks a lot for this nick, and all the work you put into it
"Be who you are and say what you feel; for those who matter wont mind, and those who mind wont matter." - Theodor 'Dr.Seuss' Geisel
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September 21st, 2015, 09:26 #33
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Wow I've been waiting for this - why does it says "Classes and Races" - didn't look like it had races in it..??
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September 21st, 2015, 23:02 #34
The bottom four entries are Core races, Standard races (<11 rp), Advanced races (10-19 rp), and Monstrous races (20+ rp).
I never claimed to be sane. Besides, it's more fun this way.
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September 24th, 2015, 07:59 #35
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April 19th, 2016, 00:50 #36
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Looks like you have Shields in the Investigator's proficiency list, but they aren't proficient with shields according to the advance class guide.
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April 21st, 2016, 21:26 #37
Some typo's are bound to happen. Thanks for pointing that out.
On a similar note, someone in a live game the other day pointed out that I have the Hunter class at slow BAB instead of medium BAB.I never claimed to be sane. Besides, it's more fun this way.
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September 21st, 2016, 19:08 #38
First want to say that I use this module extensively and it is a huge help. Thanks for your work. I have a question though - this doesn't have Archetypes in it, does it? I was looking for an easy way to drag the tattooed sorcerer class abilities. I figured probably not, this is pretty ambitious already without adding in archetypes - but it never hurts to ask. Also, if I wanted to extend this and ADD the tattooed sorcerer class, could I do that? What would I have to know/do to make that happen? Just understand and modify the xml in the existing .mod file?
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September 21st, 2016, 19:11 #39
somehow I missed this in the OP - my bad.
Prestige classes and archetypes are beyond the scope of this module at this time, but there are sockets for them to be added.
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October 31st, 2016, 01:39 #40
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- Oct 2015
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Is there a mod that gives all the archtypes for fantasy grounds?
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