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August 26th, 2018, 14:30 #81
I wanted to make it like the standard cone pointer, but with another line instead of the arc, as an equilateral triangle. Like the template from Xanatar’s Guide to Everything.
07261A6B-792A-4662-972A-2DBEC5230CBA.jpeg
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February 6th, 2023, 19:42 #82
Anybody know how this structure has changed for the new 'filled' pointers ?
filled.JPG
Also I noticed that only the 'aShapeCurves' part seems to be used at the moment from the 'return aShapeCurves,aDistLabelPosition,bDrawArrow;'
My guess would be some extra new parameter in the return... or some new extra bits in the curve structure.
Do we have any new information on this not so 'documented/undocumented' system ?
( Or can we have a proper page in the Developer Guide Ruleset API Reference )
Sorry for waking up an old thread... was thinking about custom pointers to show grid selection on my spell tokens with some horrible extra global data passing...
Getting some way to 'add the pointers to image' from lua would also be nice...
Thanks, PeteForge Profile
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