-
September 4th, 2013, 18:57 #41
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
I'm away for a few months and Savage Worlds changes!! Awesome!! Its good to be back !!
GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
-
September 4th, 2013, 19:29 #42
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
Hi,
Just added all the SW extension in a mad upgrade frenzy. Testing them out I have discovered all seems to work well so far. Except... SW Enhanced Character Sheets.
It is not showing the options or the selection in PREF.
Using SW 3.4 and the following SW extensions: Calender 1.1; Combat Tracker; Desktop; Enhanced Images v1.1; Library v1.1. All downloaded about 10 mins ago ... Also Adventure deck loaded.
Is there something I'm supposed to do? If this has already been answered .. oops sorry!!
GM Draeus!GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
-
September 4th, 2013, 21:06 #43
Welcome back! Indeed within two months SW has changed alot! All in the good way thou
I just downloaded the latest Enhanced Character Sheets extension (1.1 build 5) and tried it out. The preference is there, but it's not in the same place as it was in the original screenshot. To be honest I have no clue how preferences are being sorted, but it's there just in different position. Search for the name: "Derived stat auto-update". Do you find it?"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
September 4th, 2013, 21:19 #44Time Zone: GMT
Location: South Wales
Preferred Systems: Savage Worlds, Call of Cthulhu
Currently Running:
- Savage Worlds (Deadlands Noir) Campaign
Currently Playing:
- Savage Worlds (Realms of Cthulhu) Campaign
- Savage Worlds (Supers) Campaign
- Savage Worlds (50 Fathoms) Campaign
Planned:
- Savage Worlds - Space 1889
-
September 4th, 2013, 21:29 #45"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
September 7th, 2013, 00:33 #46
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
Only the above extensions. Hmm.. Mods.wise, I have fantasy companion open. Im away this weekend will look when I get back. Also will check out the location as well
GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
-
September 9th, 2013, 22:11 #47
Few small updates were made to three extensions:
Enhanced Character Sheets (v1.1 build 6)
- Bug :: Trait's bonuslist is not taken account when calculating base derived status bonus: Issues fixed! Attribute's and Skill's bonuslists are taken accound when calculating derived stat's base value.
Enhanced Desktop (v1.0 build 3)
- Slash command :: Award experience points: New slash command was added: /exp. This slash command will award all PCs with given amount of experience and will notify if character get advances. Usage: "/exp 4" to award four experience points to everyone.
Enhanced Combat Tracker (v1.0 build 3)
- Combat tracker :: Duplicate NPC entries by clicking middle-mouse button on groupbox: When middle-mouse clicking on NPC's groupbox new similar NPC is created.
- Combat tracker :: Delete entire combatant group: When holding ALT down and selecting "Delete Combatants(s)" option from menu, the whole combatant group is deleted.
- BUG :: Deleting group's top actor can cause the group to be non-accessable: Issue Fixed! If combatant group is not expanded and host deletes the first combatant of the group, the entry becomes unsuable until next actor is activated.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
September 10th, 2013, 22:53 #48
Possible bug (more likely me not reading something somewhere with the Combat tracker:
Player A casts smite on Player B's weapon
Smite should decrease on Player's A action not Player's B action.
This was not happening tonight (FGII SWD combat tracker does this correctly).My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
September 11th, 2013, 05:35 #49
This is not a bug but a feature. In my opinion the original effect decrease was wrong since in rulebook it states that power x will last y player's turn. If smite is given to player B, player B should benefit 3 turns of his own from it. Think this: player A has the worst initiative and thus acts the last this turn. He casts smite to player B. New turn begins and player A gets joker! He goes first and player B's
Smite is decreased by 1 before he even benefit from it at all! Personally it should not be like that, and thus its feature. Please, let me know if I am wrong, but effects should last x turns of the target."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
September 11th, 2013, 20:55 #50
Thing is according to the rules that's not how it works
The caster cast the spell and has to maintain it (if he wants) and yes the way initiative works makes the effect sometimes last four rounds and sometimes two, but I like the randomess (makes magic less reliable which is a good thing in my mind).My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks