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  1. #1
    ddavison's Avatar
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    Savage Worlds Deluxe version 3.4 out now

    Thanks to Phantomwhale for all his hard work getting this update in place. Ikael and Doswelk and several others also helped with features, testing and support. I'll let PW tell more about that in case I left anyone off.

    There were some updates to the code that makes this version conflict with older versions of other products. I will post a list of those which have been updated here. If anything stops working, this thread is a good place to post questions about what is necessary to make it compatible with the latest version of SW. In the meantime, I marked the older version of each of these products as Test. If you want to revert back, you can add your username and pwd into your Settings window, switch to Test mode and re-update.

    Additional Products Updated:
    - Deadlands Reloaded (Player and GM)
    - Sci-Fi theme
    - Fantasy theme
    - Modern theme
    - Savage Suzerain (Player and GM)
    - Adventure Deck
    - Hellfrost
    - Sundered Skies
    - Slipstream
    - Rippers
    - 50 Fathoms
    - Deadlands Noir (GM and Player) - RELEASED!!!

    Remaining Products that need updates (coming soon):
    - Super Powers Companion
    - Necropolis

    New Upcoming Products which will use this version (coming soon):
    - Deadlands Hell on Earth Reloaded

    Release Notes for version 3.4
    Code:
    New in 3.4
    - All items marked with * are based on work from Ikael's Savage Worlds Feature Improvements extension
    [Feature] Scrollbars to replace older scrollers
    [Feature] Updated window resize control style
    [Feature] Combat tracker wounds box always adds wounds as negative numbers
    [Feature] Attack / Power fumble range can be specified when larger than 1 (e.g. shotguns)
    [Feature] Notes added to weapons and armor
    [Feature] Items now have cost and weight
    [Feature]*Rolling multi-dice traits now automatically applies the wild die to the lowest roll and presents each result
    [Feature]*Better Highlighting on list elements 
    [Feature]*Inventory sheet split into categories
    [Feature]*Main page now contains "attacks" and "powers" - weapons and armor moved into inventory tabs
    [Feature]*Modifiers for D12+ traits moved onto bonus sheet, removing need for "optional" modifier boxes
    [Feature]*Total bonus for trait dice shown in lower right circle
    [Feature]*Wild Die for trait can be changed by pressing Alt and dropping a die onto the trait
    [Feature]*Wound, Fatigue and Encumbrance penalties can be all be automatically added to trait modifier
    [Feature]*NPC sheet made easier to read and making better use of window size
    [Feature]*PCs can be turned into NPCs by dragging them onto the NPC campaign list
    [Feature]*Toggle PC wildcard status and default wild die from character sheet header
    [Feature]*PC portrait and token can be individually set from character sheet header
    [Feature]*Bonus windows correctly wrap header and update header when trait renamed
    [Feature]*Minisheet now shows attributes and favorite skills
    [Feature]*Allies are now copied when dropped into character sheets, giving players a fully editable (instead of read-only) NPC ally
    [Feature]*When rolling for NPCs or player allies, dice result appears for NPC / Ally name, along with token (if assigned)
    [Feature]*Unskilled entry added into skills box
    [Feature]*Attacks and Powers can have sub-entries for specialised forms (e.g. powerful bolt, wild attack)
    [Feature]*Weapon ammo made to take up less space
    [Feature]*Multiple ROF ammo usage options in radial menu
    [Feature]*Combat tracker - can add all PCs or NPC allies, and remove all PCs or NPCs
    [Feature]*Comabt tracker - attack item added, showing all traits and weapon damages of NPCs only
    [Feature]*Comabt tracker - Players can now end their turn in combat
    [Feature]*Mini tracker sharing has options to be controlled by GM or players. Equally can set the minitracker to be hidden from the GM by default
    [Feature]*Image scale can now be overwritten - can change units (from " to anything you like) and scale per square
    [Feature]*Can drag and drop inventory items onto character portraits to pass them between characters (use Ctrl to pass a stack of items)
    [Feature]*Using Tab in chat window autocompletes with PC, ally and personality names. Multiple presses cycles thorugh options, with Shift+Tab going backwards
    [Feature]*Option to add languages to the game. When enabled, characters can pick a language to speak in, and only characters who have that language will understand it
    [Feature]*slash command /dmg added to roll damage dice (exploding dice that get automatically totalled up)
    [Feature]*Added character sheet summary tool to calculate used advancement points
    [Feature]*Character selection screen now has import controls and can be resized
    [Feature]*PCs can now be exported as pre-generated characters via the export menu
    [Feature]*Can mark PCs as unavailable on character selection view; this prevents players for seeing or selecting them
    [Feature]*Hindrances can be used to affect initiative cards in combat
    [Bug]*Clearing fighting skill dice no longer throws console error
    [Bug]*Exporting combats with tokens from modules now correctly works
    [Bug] Fixed spacing around hypens in modules, and a few other small typos
    [Bug] Fixed dark lines on resized combat tracker / chase tracker / story elements
    [Experimental]*Dervied stats can be registered dynamically for PCs, NPCs, combat trackers and minisheet
    [Experimental]*Damage types can be registered dynamically for PCs, NPCs, combat trackers and minisheet
    - Experimental items are not guaranteed to work fully yet, or be kept in current form, but are here for extension authors to try out

  2. #2
    Looking forward to trying it out. Unfortunately I can't figure out how to get the upgrade. The lanucher's update doesn't do it. Also the store only lists version 3.3.1

    thanks

  3. #3

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    Yep... where do we get the updates?

  4. #4
    I had to go into settings, go to username, and hit the update button for that to update my username and password before the update of Savage Worlds could take place.

    I did, however, only recently buy the SW ruleset, and apparently it didn't show up in the list of products I owned within the settings dialog yet. This was resolved once I updated my username and password within FG2.

    After that, the regular "update" button on teh main screen flashed and all was well.

  5. #5

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    Could you be more specific about where I find those settings. Cause I am old, blind and stupid it seems ... hehhe

  6. #6
    ddavison's Avatar
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    1. From the Launcher, click Settings.
    2. Enter your Username at the bottom of the screen
    3. Click the Update button to the right of the User Name, enter your password again and it should show DGASW3 in your Products window
    4. Make sure you have "Live" mode selected and not Test
    5. Go back to you Launcher screen for Fantasy Grounds and it should indicate an Update is available. Click that and you should see it cycle through the products and update Savage Worlds.

  7. #7
    Sorry, it gets confusing when I use the words settings and update so often. Lemme get a screenshot.
    Attachment 4488Attachment 4489

    Ah, Doug's bested me.

  8. #8

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    DOH... I thought it was the website, so I could download it from the store!!!

    *facedesk*

  9. #9
    my products do not list DGASW3 in the launcher's settings. I got my copy of savage words through drivethrurpg.com so I guess there is something else I need to do. Do I have to wait for drivethru to update its site?

  10. #10
    Currently, the new SW update is only available via our built-in updater system, which only has access to purchases made through the main FG site. Doug is still working on updating the SW library, and will be looking at updating the download links or setting up access for DriveThruRPG purchases through the updater.

    Regards,
    JPG

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