Thread: Class Abilities
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July 16th, 2013, 09:15 #1
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Class Abilities
It's possible my search-fu abilities are failing me on this as I'm sure it must have been asked before.
I've reached the point in my campaign where my players have levelled up. When they did the Class Abilities for that level did not automatically appear.
I'm assuming this is a limitation of the PF ruleset.
How do you handle this. For instance for the Paladin Lay on Hands do you create a level 0 Spell on the Actions tab for this ability.
And if this the case is there a guide or document which can help you with this for each of the Pathfinder classes (assuming this is a common task that has been encountered by other referees using FG)DMing since 1978, back after a long break
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July 16th, 2013, 10:54 #2
Class abilities aren't coded into the Fantasy Grounds character sheet - the class and level fields are mainly there for information purposes (just like on a paper character sheet).
Yes, I put other abilities such as lay on hands into the Actions tab in the way you've described - first adding a new "spell class" to hold them. I'm not aware of any guide covering this for all abilities of all classes. I don't know how useful such a guide would be, as you'd still have to manually enter all the details yourself.
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July 16th, 2013, 11:14 #3
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Originally Posted by Callum
I just thought that would be useful to have for all new FG Refs.
I also thought that if you can store them in a mod file so a player could just drag and drop them to the character sheet, but not sure if that's possible.
EDIT: I was just wondering if the reason that doesn't exist is due to license restrictionsLast edited by Greygor; July 16th, 2013 at 11:23.
DMing since 1978, back after a long break
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Running Pathfinder Rise of the Runelords every Saturday Night
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July 16th, 2013, 11:36 #4
It isn't available, not because of licence restrictions (all the info is freely available in the PRD/SRD), but because of the way effects are currently coded in to FG - they can only be added in the Actions tab of the character sheet, not in spell modules, etc. If you'd like to see this changed, go to moon_wizard's wish list - https://fg2app.idea.informer.com/ - and vote for the relevant items: "Add non-spell abilities to the Actions tab" and "Upgrade the Spell library modules to include Effects".
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July 16th, 2013, 11:48 #5
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Originally Posted by CallumDMing since 1978, back after a long break
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July 16th, 2013, 12:24 #6
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July 16th, 2013, 15:45 #7
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Originally Posted by Callum
I'm just knew at trying to translate an Ability into the required FG terms to make it work from the Character Sheet and a list of examples like this are great.
I was working out how to do Smite Evil and was going to test it tonight when I get home. I use a small Gladiatorial Combat game for testing stuff out in and teaching users how to use FG.DMing since 1978, back after a long break
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July 17th, 2013, 04:57 #8
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Originally Posted by Greygor
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July 17th, 2013, 09:59 #9
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Originally Posted by lachanceryDMing since 1978, back after a long break
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