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  1. #1

    First Steps - Part 1: In Service of Lore

    Saturday July 6th 8:30pm EDT (GMT-4) (click link to check your local time)
    Duration: 5 hours
    Fantasy Grounds Licence: Ultimate (anyone can play)
    Chat type: Voice - Community Teamspeak3 server: fgts.servegame.com
    Tier (level): 1st level only

    In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

    To join sign up here: https://www.fantasygrounds.com/calendar/?id=1032
    AND post your PC's Fantasy Grounds XML and, if this is not the first scenario for your character, post a copy of your last PFS chronicle sheet here. Your place is only confirmed once I get this information.

    Do not hesitate to post in this forum thread if you have questions. Looking forward to gaming with you!


    Useful links if you are new to Pathfinder Society Organized Play using Fantasy Grounds:
    Last edited by lachancery; July 1st, 2013 at 15:07.

  2. #2
    Blackfoot's Avatar
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    Your calendar link is pointing at the wrong game.
    The text for the game link is right but the actual link is pointing to a different number. (1031 instead of 1032)
    Last edited by Blackfoot; June 30th, 2013 at 05:29.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

  3. #3
    Quote Originally Posted by Blackfoot
    Your calendar link is pointing at the wrong game.
    The text for the game link is right but the actual link is pointing to a different number. (1031 instead of 1032)
    I copied the block from my other game and missed that update. Thanks for catching it. Fixed.

  4. #4
    Gaining some XP is always a good thing.
    My character doesn't have any chronicle sheets yet. (starting gold is 131)

    For some reason I can't upload any xml files. I'll send it to you via email.
    "The trouble with quotes on the internet is that it's difficult to discern whether or not they are genuine."
    - Abraham Lincoln

    83 % of made-up statistics use the number "83 %".

    For best results, don't fail.

  5. #5
    Hmm, got upload-error when doing xml-file.

    https://dl.dropboxusercontent.com/u/...2/Ellisand.xml

    Let me know if you want it on email or some other way, or if there is some problem with it. First time on FG, and had to use PCGen to make an XML-file.

  6. #6

    Xml exports.

    Hi,

    I'm just posting a couple of links to the files. I hope that is oki as I see that there has been some upload issues.

    https://dl.dropboxusercontent.com/u/...e%20-%20FG.xml (eidolon)
    https://dl.dropboxusercontent.com/u/...e%20-%20FG.xml (character)

    I hope that works.

    Updated with gear.
    Last edited by cyberklad; July 3rd, 2013 at 14:09.

  7. #7
    @ Cyberklad: Got both your character and your eidolon; thanks. Tom currently doesn't have inventory, weapon and his spells are not imported & prepared. Your speed is set to 6; it doesn't have any gameplay impact, but it should be 30. Everything else looks good. Fierce imports with 4 blank special abilities (above its bite). Its speed is set to 8; it doesn't have any gameplay impact, but it should be 40 (I think, or 50?).

    @ Belowyn: Your character XML imported fine as well. You have negative penalties on the attack rolls for dagger (-8), longsword (-4) and rapier (-10) though. You also have -1 penalty on your base attacks (melee, range & CMB); I can't figure out why? Your speed is set to 6; it doesn't have any gameplay impact, but it should be 30. You might want to look into the Angelkin variant of Aasimar; the stat bonuses are Strength & Charisma - you would effectively have two stats points remaining. It does change the skill bonuses and spell-like ability as well though.

  8. #8
    Quote Originally Posted by lachancery
    @ Belowyn: Your character XML imported fine as well. You have negative penalties on the attack rolls for dagger (-8), longsword (-4) and rapier (-10) though. You also have -1 penalty on your base attacks (melee, range & CMB); I can't figure out why? Your speed is set to 6; it doesn't have any gameplay impact, but it should be 30. You might want to look into the Angelkin variant of Aasimar; the stat bonuses are Strength & Charisma - you would effectively have two stats points remaining. It does change the skill bonuses and spell-like ability as well though.
    Can you see how this file imports?
    https://dl.dropboxusercontent.com/u/...%20-%20mod.xml

    Ive modded the XML-file to fix the attackbonuses, speed etc. Also swapped to Angelkin, and did the changes to stats, and should have updated that on saves, carryability, attacks etc. If there is any problems, I can probably run witht he one I had, as I can change stuff as long as I am lvl 1.
    If FG seems to work well (never tried it before) I'll probably buy a Lite-licence, so I can access the char-creation in there

  9. #9
    Quote Originally Posted by belowyn
    Can you see how this file imports?
    https://dl.dropboxusercontent.com/u/...%20-%20mod.xml

    Ive modded the XML-file to fix the attackbonuses, speed etc. Also swapped to Angelkin, and did the changes to stats, and should have updated that on saves, carryability, attacks etc. If there is any problems, I can probably run witht he one I had, as I can change stuff as long as I am lvl 1.
    If FG seems to work well (never tried it before) I'll probably buy a Lite-licence, so I can access the char-creation in there
    Ah, that makes sense! Sorry, I have never used PCGen, so I'm not sure which fields to change. Here are screenshots of your PC imported into FG. There are some final touches you just won't be able to make in PCGen; finding out how to tweak PCGen would be useful, but you'll indeed want to get a lite license if you like to play with FG to implement the more advanced automations on the character sheet.

    Combat Tab:

    Your stat bonuses are also imported into the misc field for melee, ranged and CMB. I would guess this is because you input them manually into PCGen. FG automates the look-up, so leaving the PCGen fields blank should fix that.

    Skills Tab:

    There should be a way to toggle a skill to make it a class skill in PCGen. Currently, none of your skills are class skills. FG automates the +3 for class skills; so it's important to toggle class skills. The misc column show a lot of penalties that shouldn't be there. The only time there should be anything in the misc column is for a feat or racial ability. If you entered these modifiers manually in PCGen, just deleting them should fix it.

    Special Abilities Tab:

    From a gameplay point of view, this tab is ok; there are a few abilities showing up twice, not sure why. To make it easier to sort/read, I'd suggest that each special ability be prefixed with its source, like Angelkin: celestial resistance, Angelkin: Darkvision 60 ft., Bard: Distraction, Bard: Inspire Courage, Trait: Reactionary, etc. The special abilities are sorted, so that will group them by source type.

    Inventory Tab:

    I'm not sure if PCGen has a way to toggle "wearing armor", but the circle section is where the automation for armor happens. The Skill check penalty here would be automatically applied to each skill.

    Actions Tab:

    The stat modifier is showing up as a manual misc modifier for both attack and damage. I would imagine it's because you entered it manually for each weapon? This is automated in FG (in the field "Base"); if you clear the manual entry, it should remove the modifiers and import properly.

    The Actions Tab is also where your chosen spells would show, as well as the number of spells a day you can cast, and the more advanced automation which allow you to one-click for healing, damage, or forcing a save on one of your attack spells. At the moment, your spells do not show up at all. I'm not sure if you can do this selection in PCGen? I have copied below what it looks like (using a different UI skin) for one of my bard characters:



    I'll install PCGen and tinker with it to see if I could provide more specific feedback.

  10. #10
    Quote Originally Posted by lachancery
    Ah, that makes sense! Sorry, I have never used PCGen, so I'm not sure which fields to change. Here are screenshots of your PC imported into FG. There are some final touches you just won't be able to make in PCGen; finding out how to tweak PCGen would be useful, but you'll indeed want to get a lite license if you like to play with FG to implement the more advanced automations on the character sheet.

    Combat Tab:
    Your stat bonuses are also imported into the misc field for melee, ranged and CMB. I would guess this is because you input them manually into PCGen. FG automates the look-up, so leaving the PCGen fields blank should fix that.
    Done

    Quote Originally Posted by lachancery
    Skills Tab:
    There should be a way to toggle a skill to make it a class skill in PCGen. Currently, none of your skills are class skills. FG automates the +3 for class skills; so it's important to toggle class skills. The misc column show a lot of penalties that shouldn't be there. The only time there should be anything in the misc column is for a feat or racial ability. If you entered these modifiers manually in PCGen, just deleting them should fix it.
    Class skills are automaticly tagged from class in PCGen. Seems it hasnt been converted in the XML-file. If you have a FG-XML-file I can take a look at, I can fix it manually I think

    Tho, for now, the class skill is tagged as a +3 Misc, same as Armor Check Penalty. I'll remove the penalty manually, since FG does that as well. It shouldnt be a problem to have the class-bonus as misc for one session, would it?

    Quote Originally Posted by lachancery
    Special Abilities Tab:
    From a gameplay point of view, this tab is ok; there are a few abilities showing up twice, not sure why. To make it easier to sort/read, I'd suggest that each special ability be prefixed with its source, like Angelkin: celestial resistance, Angelkin: Darkvision 60 ft., Bard: Distraction, Bard: Inspire Courage, Trait: Reactionary, etc. The special abilities are sorted, so that will group them by source type.
    Done.

    Quote Originally Posted by lachancery
    Inventory Tab:
    I'm not sure if PCGen has a way to toggle "wearing armor", but the circle section is where the automation for armor happens. The Skill check penalty here would be automatically applied to each skill.
    Hmm, from what I saw at skills, it seemed like it was tagged already, but if you give me an example FG-XML-file, I'll see if I cant locate that as well.

    Quote Originally Posted by lachancery
    Actions Tab:
    The stat modifier is showing up as a manual misc modifier for both attack and damage. I would imagine it's because you entered it manually for each weapon? This is automated in FG (in the field "Base"); if you clear the manual entry, it should remove the modifiers and import properly.

    The Actions Tab is also where your chosen spells would show, as well as the number of spells a day you can cast, and the more advanced automation which allow you to one-click for healing, damage, or forcing a save on one of your attack spells. At the moment, your spells do not show up at all. I'm not sure if you can do this selection in PCGen? I have copied below what it looks like (using a different UI skin) for one of my bard characters:
    Hmm, if I get that XML-file I'll see if I cant twink it in. Ive added all the spells in PCGen.
    Im fixing the XML manually, in Notepad, so as long as I have another XML to get the tags correct, I should be able to manipulate everything in order before saturday

    Quote Originally Posted by lachancery
    I'll install PCGen and tinker with it to see if I could provide more specific feedback.
    Thanks for the help. As long as FG seems to work fine, I'll buy a Lite-licence and fix everything in there, but its a bit steep to pay before I see how it works, and if I'll be able to use it more then once

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