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April 22nd, 2013, 04:05 #1
RMC version 1.5.5 released in the Store
Check your automatic updates if you bought it from the FG Store. The RPGNow/DriveThruRPG folks will get their update afterward, when I patch the installer.
First off, I want to say Wow!!! Dakadin did an AMAZING job with this update. Be sure to check the user manual linked from the store description page, but here is a quick summary of the features as told by Dakadin himself.
It includes the changes to reduce the memory usage required to run the ruleset, manage characters should be functional, and there are new windows to help with character creation and leveling. The PDF gives better details.
...including new versions of The Armoury and Rolemaster Fantasy Weapons. With the base ruleset and these 2 new modules the memory usage in my test campaign reduced from 2.5 GB with v1.4.6 down to 0.5 GB so it should be okay to release them now.
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April 22nd, 2013, 04:15 #2
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Just to give you an idea of how it will help with character creation and leveling, it includes the following:
* Initial Stat Generation rolls (All 3 Character Law options included)
* Stat Gain rolls (All 10 rolls can be completed in seconds)
* Skill Development (Lots of options to help with adding and changing skills)
* Spell Lists can be added quickly
Enjoy!
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April 22nd, 2013, 04:34 #3
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If you are using the Smooth or Linear Stat Extensions, you will need to download the new versions from here(https://www.fantasygrounds.com/forum...d.php?p=147481) otherwise you will encounter some strange bugs.
Last edited by Dakadin; April 22nd, 2013 at 04:38.
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April 22nd, 2013, 07:12 #4
Did a quick check with FRP, it seems to work, with this version, need to do more extensive test but nothing glaring that I could see. (Besides the stats and stat gain rolls of course)
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April 22nd, 2013, 13:24 #5
By way of some comparisons with the formerly time consuming tasks of character creation and level-up.
Before these additions to the ruleset after you know the ins/outs of character generation, it would still take a good 35-45 minutes. Now it takes about 1/2 of that.
Level-up the last time my group went through it took a whole evening for a group of five. Now, each person can get through it in about 15 minutes, if not less.
Excellent refinements to the RMC rules."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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April 22nd, 2013, 13:54 #6
Holy Crap!
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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April 22nd, 2013, 14:16 #7
It's really amazing *Gives Dakadin a hug*
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April 23rd, 2013, 00:03 #8Originally Posted by Tiqon
*Slaps Tiqon on the back of the hand. Then later, when no one is looking, gives Dakadin a manly kiss*
"What?!? I'm a paladin - paladins can do that - I mean ... give manly kisses to other blokes without it getting awkward... ahem"Timezone: GMT
Location: Dublin
Currently GMing: Ruins of Symbaroum 5E
Ultimate Fantasy Grounds Licence holder since 2013
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April 23rd, 2013, 01:09 #9
Now that took a strange turn.
It is truly well done. Not that his past contributions were not incredibly cool in their own right, but you know... this one has something like a hundred dice flying out and getting tabulated at once. By shear dice count this has to be cooler.
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April 23rd, 2013, 02:06 #10
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Originally Posted by ddavisonLast edited by Dakadin; April 23rd, 2013 at 02:49.
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