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  1. #1

    Multiple damage resistance not working

    v35e

    If a monster has DR 5/bludgeoning and magic I'm seeing DR getting bypassed if the players weapon is type slashing,magic.
    Is the syntax wrong or is this a bug?
    Graphil

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  2. #2
    Trenloe's Avatar
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    I'm not seeing this at all. Here's an example, I added "DR5:bludgeoning and magic" to the Giant Ant, and the weapon has a damage type of slashing,magic - you can see the DR works:



    If I change the damage type to bludgeoning,magic it completely bypasses the DR. So, this appears to be working.

    What syntax for the DR effect and damage type are you using? What effects do you see in the combat tracker - perhaps there is an efects parse issue when the creature is added to the combat tracker?

    EDIT: I added the DR effect to the Giant Ant by adding "DR/5 bludgeoning and magic" to the SQ section of the creature before adding to the combat tracker.
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  3. #3
    Monster is DR 5/bludgeoning and magic under SQ.
    Weapon is longbow with dmg type piercing, magic,cold.
    Graphil

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  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by graphil
    Monster is DR 5/bludgeoning and magic under SQ.
    What effect does this parse into in the combat tracker when the creature is added to the CT?
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  5. #5
    Update. If I dump the ,cold the DR works as expected so it looks like that is causing the issue.
    Graphil

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  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by graphil
    Monster is DR 5/bludgeoning and magic under SQ.
    Weapon is longbow with dmg type piercing, magic,cold.
    Forget the parsing of the DR when adding the creature to the CT that's not the issue. The issue is that cold is an energy type and so bypasses DR: https://www.d20srd.org/srd/specialAb...amageReduction

    "The creature takes normal damage from energy attacks (even nonmagical ones)"
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  7. #7
    I'm sure that is more in relation to a fireball spell or the like and not really meant to be to allow weapons to bypass all DR if a flame effect or similar is put on it.
    The 1d6 extra element damage would get through but not the physical damage which would still be resisted.
    Graphil

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  8. #8
    Trenloe's Avatar
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    Quote Originally Posted by graphil
    I'm sure that is more in relation to a fireball spell or the like and not really meant to be to allow weapons to bypass all DR if a flame effect or similar is put on it.
    The 1d6 extra element damage would get through but not the physical damage which would still be resisted.
    Adding a damage type of "cold" to the weapon means all of that weapons damage is cold (as well as the other damage types), hence all of the damage gets past DR - because all of it is cold (an energy type).

    If only a portion of the weapons damage is energy then don't list the energy type in the weapon's damage type, but add it as an effect: DMG:1d6 cold
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  9. #9
    How do you add an effect on a PC weapon?

  10. #10
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    Quote Originally Posted by spacce1889
    How do you add an effect on a PC weapon?
    I think you'd actually add it to the character making the hit (like a Rogue adding Sneak Attack to themselves for that kind of a damage roll) and it would automatically be added in.
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