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Thread: Virtual servers

  1. #21
    Color me very intrigued. This is the first I've heard of this! Now I have to go check this out......
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  2. #22
    Quote Originally Posted by ProNobis View Post
    Yup, but at $.01 per GB it will take a long long time for that to be a significant expense. All the files in Syrinscape put together may be 2-5 GB, what is used during a single game should be far less. Also, the DOE sound became outdated 2 updates ago. You will notice that if you drop the Syrinscape play command into the text channel it automatically converts it to a link that will play the sound. Thank you Moon Wizard!
    ProNobis, can you expand on this? When I go into Syrinscape and enable 3rd party app integration and then hit the + sign next to a mood or one-shot to copy the string to a clipboard, if I drop that into the text chat within FG, it doesn't convert it to a link. Should it? Your sounds do play in your mod which is awesome. Never seen that before without the DOE: Sound extension active.....

    Edit: hmm... I see this DOES work for website url's but it is not working for me with the syrinscape text. Maybe I am doing something wrong.
    Last edited by Gwydion; May 21st, 2018 at 18:53.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #23
    Quote Originally Posted by Gwydion View Post
    ProNobis, can you expand on this? When I go into Syrinscape and enable 3rd party app integration and then hit the + sign next to a mood or one-shot to copy the string to a clipboard, if I drop that into the text chat within FG, it doesn't convert it to a link. Should it?
    I thought it would. The URI code in Fantasy Grounds is the same for URLs as for the Syrinscape URI... I must have assumed and not back checked. I am wrong. Sorry for posting otherwise. It looks like DOE: sounds is still very relevant as it gives a quick and easy way to do it without having to mess with the XML code. I still think that Delux Oz has come up with brilliant solutions that can enhance any game. The only thing I have against extensions is the risk of incompatibility with the Unity Update... that being said, Delux Oz has always faithfully kept his extensions up and has an impeccable record. If it is possible to make the jump to Unity, I believe he likely will.

  4. #24
    So there is one thing I cannot seem to figure out on the remote server... how to play audio straight from the virtual server into discord to distribute it to everyone without it ever bouncing back to my computer. Currently the remote server has 1 sound option, patch it to the computer that is remotely logged in (me, the gm). Voicemeeter Banana does not succeed in creating any new options on installation. Ideas? (The remote server is Windows Server 2016 which does not seem compatible with Voicemeter Banana. Discord opens and plays audio to the server, but does not recognize any alternate inputs.)

  5. #25
    Quote Originally Posted by ProNobis View Post
    So there is one thing I cannot seem to figure out on the remote server... how to play audio straight from the virtual server into discord to distribute it to everyone without it ever bouncing back to my computer. Currently the remote server has 1 sound option, patch it to the computer that is remotely logged in (me, the gm). Voicemeeter Banana does not succeed in creating any new options on installation. Ideas? (The remote server is Windows Server 2016 which does not seem compatible with Voicemeter Banana. Discord opens and plays audio to the server, but does not recognize any alternate inputs.)
    This might be a stupid idea, but does VMB need to be installed on the remote server in order for it to offer more audio options?
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #26
    sirkerry's Avatar
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    Very interested to see what the results of this are.

  7. #27
    Gwidion,
    Without Voice Meter Banana (VMB) the only option is to have the audio play out of the virtual machine to your computer. I want to patch that audio not out, but keep it there and funnel it into discord. I figure that keeping the voice effects all on the virtual machine will allow the best possible audio quality as it won't be limited by my bandwidth. Unfortunately VMB seems to not work on Windows Server 2016. Still very happy that I can run FG in the cloud for so cheap... just really really hoping to move syrinscape over there too.

  8. #28
    ddavison's Avatar
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    I played in a test game with Ben from Syrinscape last week using their upcoming Master & Minion version of Syrinscape. This will likely change the process somewhat and make it much simpler. It's a separate app that is installed and ran from each player but after granting permission to the GM it essentially let's the GM trigger sounds that the players pick up from a central server and play. I believe this will essentially remove the need for VMB sitting in the middle. That is arguably the most complex part of it all.

    What I envision happening is that the DOE Sound extension will still trigger sounds locally and then Syrinscape master will transmit the ID of those to all the connected minions to have them play locally for each player. I only saw the player side so I don't know how much the Master side of things changed.

  9. #29
    Quote Originally Posted by ddavison View Post
    I played in a test game with Ben from Syrinscape last week using their upcoming Master & Minion version of Syrinscape. This will likely change the process somewhat and make it much simpler. It's a separate app that is installed and ran from each player but after granting permission to the GM it essentially let's the GM trigger sounds that the players pick up from a central server and play. I believe this will essentially remove the need for VMB sitting in the middle. That is arguably the most complex part of it all.

    What I envision happening is that the DOE Sound extension will still trigger sounds locally and then Syrinscape master will transmit the ID of those to all the connected minions to have them play locally for each player. I only saw the player side so I don't know how much the Master side of things changed.
    Yes, I tried this when the Master/Minion was in its VERY nascent stages. The big thing I'm waiting for with it is the ability to integrate with the automated chatsound feature from the DOE Sound extension that I use a lot during my games. It really looks promising, I just can't wait until that piece gets added. I will also always have a need for VMB given I stream and I also pull sounds from other places (e.g. Tabletop audio, my hard drive, etc). But, to your point, for those that are only using Syrinsacpe, it might eliminate the need for them to use VM which is cool.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #30
    Quote Originally Posted by Gwydion View Post
    Yes, I tried this when the Master/Minion was in its VERY nascent stages. The big thing I'm waiting for with it is the ability to integrate with the automated chatsound feature from the DOE Sound extension that I use a lot during my games. It really looks promising, I just can't wait until that piece gets added. I will also always have a need for VMB given I stream and I also pull sounds from other places (e.g. Tabletop audio, my hard drive, etc). But, to your point, for those that are only using Syrinsacpe, it might eliminate the need for them to use VM which is cool.
    Of course, the DOE: Sound can (and actually does) do this now (send the sound-que across the Net instead of the actual sound) - it does mean that each player needs a copy of Syrinscape installed with the relevant Sound Sets, but as Ben (from Syrinscape) has said previously, one Syrinscape license can be used on up to three separate computers at the same time - so to cover the GM and 5 players the group would only need 2 Syrinscape Licenses.

    The Master/Minion idea was influenced (at least partially) from this part of the DOE: Sound's functionality.
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