FG Spreadshirt Swag
Page 1 of 2 12 Last

Thread: a few questions

  1. #1

    a few questions

    I have been thinkin about getting FG and the rolemaster mod. I have a few questions though before I do. Mainly how easy/hard is it to add things to it.

    1) Can I add tables for other weapons? Specifically I wish to add weapon/crit/misfire tables for black powder weapons. I pirate just isn't the same without pistols and cannon.

    2) can I add other character classes/spells/tables? One character in my current campaign is playing a wizard from the Arcane Companion.

    3) Can I turn exhaustion off?

    4) could I add a routine to determine the weather or what herbs would be in the current location/climate?

    I have created a php/mysql web app that we currently use and I am sort of on the fence about continuing to develop my own app or go with this one. The biggest advantage to using my own is 100% complete customization. the disadvantage is the time it takes to continue to build/de-bug it. Also I'm not a graphic designer so mine isn't nearly as pretty .


    Tim

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,362
    You can do a lot with the ruleset - programmed in LUA and layout/data in XML. I'll leave it to someone more knowledgeable with the ruleset (Hello Dakadin!) to comment on custom tables, but you can do it...

    Regarding item 4 - Ardem put together an extension to do a lot of random stuff, including weather: https://www.fantasygrounds.com/forum...ad.php?t=17072
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Quote Originally Posted by muellert
    I have been thinkin about getting FG and the rolemaster mod. I have a few questions though before I do. Mainly how easy/hard is it to add things to it.

    1) Can I add tables for other weapons? Specifically I wish to add weapon/crit/misfire tables for black powder weapons. I pirate just isn't the same without pistols and cannon.
    Those can be added if you follow the same XML format as the ones in Arms Law & Spell Law. I did create a thread explaining how to create critical tables that can be found here: https://www.fantasygrounds.com/forum...light=critical

    I would recommend holding off on the attack tables until the next release of RMC since I am changing the format of the attack tables to cut down the the memory required for them.

    Quote Originally Posted by muellert
    2) can I add other character classes/spells/tables? One character in my current campaign is playing a wizard from the Arcane Companion.
    Classes and spells can be added using XML to create a module or you could just manually enter the skill costs to the skills and custom create the spell lists on the spell tab of the character sheet if you don't feel comfortable with the XML.

    The ruleset is actually very flexible for adding tables to it. If you look at the MM, RR and base spell attack tables you can get an idea of some of the different types of tables in addition to the attack, critical and fumble tables. What type of tables were you thinking of?

    Quote Originally Posted by muellert
    3) Can I turn exhaustion off?
    Yes you can turn it off or make adjustments to how you want it handled in preferences.

    Quote Originally Posted by muellert
    4) could I add a routine to determine the weather or what herbs would be in the current location/climate?
    You could make an extension to handle that but check out the link Trenloe mentioned to Ardem's Random extension for the weather.

    Quote Originally Posted by muellert
    I have created a php/mysql web app that we currently use and I am sort of on the fence about continuing to develop my own app or go with this one. The biggest advantage to using my own is 100% complete customization. the disadvantage is the time it takes to continue to build/de-bug it. Also I'm not a graphic designer so mine isn't nearly as pretty .
    You can customize this also using extensions and modules. You might have to update them to match new releases but it is definitely doable.

    I am a bit biased but I don't think you will regret converting to using FG. If you can get a demo of it, I am sure it will sell you on it. I would offer but my schedule is a bit crazy for the next couple weeks.

  4. #4
    Tiqon's Avatar
    Join Date
    Aug 2012
    Location
    Oldest kingdom in the world
    Posts
    392
    Welcome muellert!

    Yes your OURS now! We will feast on your soul! MUAHAHAHAHA!

    I haven't delved much into the code/xml in FG2 so I will not give any comment on how to do something in there, but I can tell you its very easy to make your own professions manually like Dakadin said, Just add the skill and add the cost manually. I made a custom made profession for one of my players and that was very easy. The worse part is the lack of spells in spell law... You CAN add the spells you want manually too, No problemo, it just takes time...

    All in all I will say that in the 6 months I have used FG2 Rolemaster Classic (RMC) I have not regretted a simple moment, or dime . Also the mod still evolves and gets better and better all the time. The changes from last summer until now have been amazing. Thanks to Dakadin . Also note that the RMC only gets better if all users add their ideas to https://rm4fg.idea.informer.com/ .

    I hope you will stay and join this amazing community! The more we are the better it will get . I WOULD offer you a chance to try it with me, but I only have a full licens so you can't connect with a demo license, only if one has a ultimate you can do that. Also my English sucks when I talk, heh!

    Questions? Fire away!

  5. #5
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,315
    Blog Entries
    1
    Hey muellert... welcome.

    Giving a demo depends greatly on availability. If you tell us your timezone and when you are available, I might be able to do a quick 30 minutes with you.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  6. #6
    Quote Originally Posted by Tiqon
    Welcome muellert!

    Yes your OURS now! We will feast on your soul! MUAHAHAHAHA!
    Actually, he doesn't really mean that. Our friends over on the Call of Cthulhu side handle the feasting of souls. You're safe here (as long as you specify a fear of the Great Old Ones in your otherwise tremendous Rolemaster fun).

    Regardless, Welcome to the club.

    SF
    Aliens.... Go fig?

  7. #7
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    I must get back into doing my random extension but been working on a new ruleset (actually my own rpg)

    But if there is something specific you want me to work on let me know, and I slot it in.

    The weather is fully functional, actually I was playing a game the other night (not GMing) and one the players said you have not done the weather or date to the GM. Secretly I was chuffed as it meant the players were getting value out of it.

    It is not the Rolemaster Weather system its my own design (so I could distribute), but I find it effective enough.

  8. #8
    Been busy lately or I would have replied earlier. From the sound of it, it is possible to do pretty much everything I want to do. I have a fair understanding of XML, haven't worked much with LUA but I don't imagine it would be to hard to learn it. Once things settle down around here a bit I think I'll have to pick up a copy of this and give it a try.

    thanks for all the feed back. Just knowing that people are actively supporting the project helps in making the decision to go with it. Rolemaster has always been my favorite RPG but the time and intimidation involved with all the charts/stats/tables has made it difficult to bring in new players. My original project started with a simple combat simulator and evolved from there. but I am at a point now that to move forward I really need to start from scratch and rework how I did things. But seeing FG rolemaster I am thinking it would be far more efficient to use it. why re-invent the wheel

  9. #9
    Tiqon's Avatar
    Join Date
    Aug 2012
    Location
    Oldest kingdom in the world
    Posts
    392
    I feel the same way. Lots of use have some kind of programming experience, great or small and lots of us have made programs/excel sheets at one point, simple or complex. I'm no exception, and I am exactly where you are, why invent the wheel. If this means I can't use all my house rules 100% and have to go with the more official rules or tweek FG2 where I find I can, so be it. I don't have the time and skills to make my own and so I just try to help and support one who will and can. There are more goodies to come I can assure you, so you will not be disappointed if you join our ranks .

  10. #10
    Quote Originally Posted by muellert
    Been busy lately or I would have replied earlier. From the sound of it, it is possible to do pretty much everything I want to do. I have a fair understanding of XML, haven't worked much with LUA but I don't imagine it would be to hard to learn it. Once things settle down around here a bit I think I'll have to pick up a copy of this and give it a try.

    thanks for all the feed back. Just knowing that people are actively supporting the project helps in making the decision to go with it. Rolemaster has always been my favorite RPG but the time and intimidation involved with all the charts/stats/tables has made it difficult to bring in new players. My original project started with a simple combat simulator and evolved from there. but I am at a point now that to move forward I really need to start from scratch and rework how I did things. But seeing FG rolemaster I am thinking it would be far more efficient to use it. why re-invent the wheel
    Well Brazil reinvented the wheel when they made Lua. Imagine only one data type with BibTeX like entries and a restricted form of it at that! Lua takes a bit of getting used to, but once you understand the data type (yes, singular) you're in business. It's actually a "quaint" language to use, once you know what you're doing.

    And glad you decided to grab Rolemaster, the most complex game outside of "Rise and Fall of the Third Reich" but with flashier graphics digital dice and a lot less headache than the table top game (imagine, no more thumbing through tables, auto-updated skills, etc - it's like stepping out of the stone age! )
    Aliens.... Go fig?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in