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March 21st, 2013, 12:27 #1
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- Mar 2013
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Skill Die Rolls + (Wound) Modifiers
Hi all,
Apologies if this has been answered before - I am new here and I have done a brief search through the forum to see if my question has been asked before and can't find anything.
I want to know if there's any automatic way of applying wound modifiers to skill rolls. My thought was that this would be automatic to begin with (are there any situations where you *don't* apply wounds to a skill roll?).
Similarly, the +2 Joker bonus doesn't appear to be applied automatically either.
Does anyone have any tips on how to streamline the application of these common modifiers?
Secondly, I note it's possible to generate your own skills that have pre-determined modifiers, but when you roll these skills, you don't get the "Sum" result displayed in the chat window (although you can fix each individual roll with R-click + Sum). Is there something I can do to get it to automatically calculate the sum?
Many thanks!
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March 21st, 2013, 13:22 #2
Hello
Look for Ikael's swif extension it adds a number of useful functions to the rule set
It doesn't do the joker bonus but all I do there is get all players (GM included) to drag the '2' that is shown on the chat window when a joker is dealt to a shortcut key then all they need to do when they want to add the joker bonus is press the shortcut key.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 21st, 2013, 17:09 #3
Yep. Ikael's extension provides the adjustments you're looking for. And probably a lot more that you were not. It's *all* highly useful, though.
Aliens.... Go fig?
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March 22nd, 2013, 00:03 #4
And it's currently being (mostly) integrated into the core ruleset - so using it now is really just getting to grips with SW 3.4 ahead of time !
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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March 27th, 2013, 13:28 #5
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- Mar 2013
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Tried this out last night. Gets the thumbs up from our crew - thanks Ikael!
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March 27th, 2013, 14:01 #6
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- Aug 2011
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- 239
You probably discovered this already but it's too useful not to know.
There are tiny star outlines next to attacks and skills. If you highlight these then click the "mini" and then click the "mini" that's on the first mini, the attacks and skills appear. The new box can actually be snapped to the bottom of the original mini and it makes for an amazingly customizable mini-sheet. This saves a ton of screen space for players with smaller monitors.
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March 27th, 2013, 14:23 #7Originally Posted by chillybilly"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 27th, 2013, 14:27 #8
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- Aug 2011
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- 239
If it's causing problems, it's not worth spending hours trying to correct. Most players (in my experience) put their mini in one place and never move it during the whole session so it's not a big deal. Just having a small mini that can be what ever each of my PCs wants is fantastic. Some of my guys play on small monitors and space is a premium.
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March 27th, 2013, 14:48 #9
To tell you the truth I don't use mini's either as a player or GM. So put it lower on the list than templates.
Aliens.... Go fig?
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April 2nd, 2013, 00:57 #10Originally Posted by chillybilly"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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