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March 6th, 2013, 16:52 #1
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Anyone know how to remedy these script errors?
Hi,
Recently started to see the following script errors in SW Deadlands...any advice would be gratefully received.
Script Error: [string "scripts/new_charsheet_attacklist.lua"]:33: attempt to call field 'isSubEntry' (a nil value)
Script Error: [string "scripts/new_charsheet_attacklist.lua"]:33: attempt to call field 'isSubEntry' (a nil value)
Script Error: [string "scripts/new_charsheet_attacklist.lua"]:12: attempt to index field 'subname' (a nil value)
It seems to occur as soon as a character sheet is opened, if that helps.
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March 6th, 2013, 17:02 #2
Are you using SWFI 0.71?
If so try thisMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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March 6th, 2013, 18:20 #3
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I am indeed, will give the update a try and see if that remedies the problem.
Thanks for the help
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March 6th, 2013, 18:26 #4
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Okay, so that didn't work. The same script error's still coming up, but it does appear that its the extension that's doing it.
Hopefully not a big issue in any case.
Thanks again.
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March 6th, 2013, 19:05 #5
Make sure you have the latest version of the Deadlands ruleset.
Also it is known that the Adventure Deck and SWFI do not play well together.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 6th, 2013, 19:37 #6Originally Posted by Alchemister
However we have had some discussion with phantomwhale that we will merge some of the SWFI features into the SW v3.4 ruleset and I have provided help doing it. However it might take up to few/three/more months so that it will be released. Still unless SWFI is fully merged into SW ruleset, there can and will be such conflicts.
It's choise of which extension you need the most, but I know it sucks at the moment."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 6th, 2013, 19:39 #7Originally Posted by Doswelk"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 6th, 2013, 22:32 #8
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Thanks folks, that clears that one up.
Shame about the conflict,as your extension is a fine piece of work!
Fortunately, it'll be a while before I have to make the tough choices as I'm still in the early stages of putting the Deadlands campaign together, and I'm mostly using BRP at the moment.
Alas, the SW is such a sexy rule set, it really begs me to do something with it. Deadlands is appealing as I've never yet strayed into the Wild West in 27 years of role playing (Jesus, how did I get this old?)
Appreciate the help and guidance (as ever)
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March 6th, 2013, 22:52 #9
Deadlands is fantastic (as a setting) - I can quote similar numbers around my RPG years until I discovered it a few years ago, in Reloaded form.
The Deadlands extension is also my baby (along with supporting Savage Worlds ruleset), so rest assured we are working to get as much of Ikael's features into the core ruleset, where they should play nicely with ALL extensions going forward.
The other, quicker, yet less robust solution would be yet another extension to patch the DL:R / SWFI incompatibilities, as noted above. It would be such a temporary piece of work though that I think it might be asking too much, esp. when we can focus efforts on getting these feature out there for everyone in the longer term.Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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March 7th, 2013, 15:10 #10
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All good
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