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  1. #1

    Anyone know how to remedy these script errors?

    Hi,

    Recently started to see the following script errors in SW Deadlands...any advice would be gratefully received.

    Script Error: [string "scripts/new_charsheet_attacklist.lua"]:33: attempt to call field 'isSubEntry' (a nil value)
    Script Error: [string "scripts/new_charsheet_attacklist.lua"]:33: attempt to call field 'isSubEntry' (a nil value)
    Script Error: [string "scripts/new_charsheet_attacklist.lua"]:12: attempt to index field 'subname' (a nil value)

    It seems to occur as soon as a character sheet is opened, if that helps.

  2. #2
    Doswelk's Avatar
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    Are you using SWFI 0.71?

    If so try this
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  3. #3
    I am indeed, will give the update a try and see if that remedies the problem.

    Thanks for the help

  4. #4
    Okay, so that didn't work. The same script error's still coming up, but it does appear that its the extension that's doing it.

    Hopefully not a big issue in any case.

    Thanks again.

  5. #5
    Doswelk's Avatar
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    Make sure you have the latest version of the Deadlands ruleset.

    Also it is known that the Adventure Deck and SWFI do not play well together.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  6. #6
    Ikael's Avatar
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    Quote Originally Posted by Alchemister
    Hi,

    Recently started to see the following script errors in SW Deadlands...any advice would be gratefully received.

    Script Error: [string "scripts/new_charsheet_attacklist.lua"]:33: attempt to call field 'isSubEntry' (a nil value)
    Script Error: [string "scripts/new_charsheet_attacklist.lua"]:33: attempt to call field 'isSubEntry' (a nil value)
    Script Error: [string "scripts/new_charsheet_attacklist.lua"]:12: attempt to index field 'subname' (a nil value)

    It seems to occur as soon as a character sheet is opened, if that helps.
    This seems to be problem with two extension that has conflicts with each other. Deadlands and SWFI don't come along with each other nicely. I have implement some special features for weapons, while Deadlands has done that too. Now the end result is that when you use both extensions, the weaponlist uses SWFI code while weaponitems/lines are from Deadlands, which lack some feature that are expected to be there. There is no easy solution unless sombody would purcahse the Deadlands extension for me so that I could create Deadlands+SWFI compatibility adapter extension to make them compatible with each other. Alternatively if Smitework would allow me to have the extension's windowclass/script codes I could also do it, I don't need graphics or module data (which I believe are the only part which are secured by the IP). I don't own Deadlands extension, nor do I need it so I am not wanting to put money on it, but if I could get my hands on it I would do compatibility adapter extension for it. I have already done one for Doswelk's WWII extension, but I quess that is not yet commercial product.

    However we have had some discussion with phantomwhale that we will merge some of the SWFI features into the SW v3.4 ruleset and I have provided help doing it. However it might take up to few/three/more months so that it will be released. Still unless SWFI is fully merged into SW ruleset, there can and will be such conflicts.

    It's choise of which extension you need the most, but I know it sucks at the moment.
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  7. #7
    Ikael's Avatar
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    Quote Originally Posted by Doswelk
    Also it is known that the Adventure Deck and SWFI do not play well together.
    As far as I know the only conflicting issue with Adventure Deck and SWFI is that GM cannot quickly share cards for players, but it doesn't prevent using them. That issue would be extremely easy fix in one windowclass.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  8. #8
    Thanks folks, that clears that one up.

    Shame about the conflict,as your extension is a fine piece of work!

    Fortunately, it'll be a while before I have to make the tough choices as I'm still in the early stages of putting the Deadlands campaign together, and I'm mostly using BRP at the moment.

    Alas, the SW is such a sexy rule set, it really begs me to do something with it. Deadlands is appealing as I've never yet strayed into the Wild West in 27 years of role playing (Jesus, how did I get this old?)

    Appreciate the help and guidance (as ever)

  9. #9
    phantomwhale's Avatar
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    Deadlands is fantastic (as a setting) - I can quote similar numbers around my RPG years until I discovered it a few years ago, in Reloaded form.

    The Deadlands extension is also my baby (along with supporting Savage Worlds ruleset), so rest assured we are working to get as much of Ikael's features into the core ruleset, where they should play nicely with ALL extensions going forward.

    The other, quicker, yet less robust solution would be yet another extension to patch the DL:R / SWFI incompatibilities, as noted above. It would be such a temporary piece of work though that I think it might be asking too much, esp. when we can focus efforts on getting these feature out there for everyone in the longer term.
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  10. #10

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