Thread: Poll of Use and Extentions
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February 15th, 2014, 03:29 #31
I have the ruleset now (take that, checking account!) -- the brief demo convinced me. Now it's a question of whether I want to get any of the extensions, obsolete though they probably are, anytime soon.
One thing I learned is DO NOT ROLL DICE AGAINST THE CHARACTERISTICS. The system treats those just like skill rolls, meaning success will be exceedingly rare. Better to refer to the Resistance Table when doing a test of strength and the like.FGU Ultimate -- All Players Welcome
"Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin
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February 15th, 2014, 03:35 #32
Glad you caught that "glitch" in the otherwise concise rules. Don't worry about purchasing add-ons, as they are designed for the most part to be backwards compatible with any "newer" version of the ruleset comes out.
Aliens.... Go fig?
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February 15th, 2014, 04:19 #33
I'd like another go at a demo, actually. I want to see the character sheet again and what it does with Idea Rolls and the like.
The dice tower will be handy for Idea Rolls -- you would never know whether you succeeded or failed at one, and whether the answer the GM gives you is good or bad. In the RPG I published a decade ago, there were situations where you would roll against your abilities but not know the target level. The GM would interpret your roll, but is under no obligation to tell you whether you succeeded or failed. Your only clue would be the dice themselves -- if you saw that you're rolled a -3 on 4dF it would be obvious that you weren't doing very well. A dice tower would be nice there too.FGU Ultimate -- All Players Welcome
"Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin
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February 15th, 2014, 09:16 #34
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February 15th, 2014, 20:53 #35
I am thinking about the controversy over Call of Cthulhu going over to percentile Characteristics in addition to percentile Skills. And whether Chaosium might one day find it desirable to apply something similar to the rest of the BRP line. I really doubt the will, and hope they don't.
FGU Ultimate -- All Players Welcome
"Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin
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February 15th, 2014, 21:14 #36
It's really not much of a hardship if they do. The backwards conversion guidelines (CoC 7th to CoC 6th) included in the CoC 7th edition scenario "Dead Light" is a very simple 8 steps. With the first, and main one, being: "Divide all 7th edition characteristics by 5. Thus, STR 80 is equal to STR 16." There's really not much to it...
Last edited by Trenloe; February 15th, 2014 at 21:34.
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February 15th, 2014, 21:34 #37
I guess I'll have to get back to my RQ II ruleset once I've finished off the Champions stuff... before all this tweaking comes into play. Whee.
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February 16th, 2014, 00:26 #38FGU Ultimate -- All Players Welcome
"Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin
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February 16th, 2014, 00:50 #39
I think COC is in Moon's court at the moment.
Aliens.... Go fig?
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February 18th, 2014, 19:40 #40
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Most likely, the ruleset will be converted to 7th edition as demand increases for that edition. I'm not familiar with the differences, or how the ruleset may need to be updated yet.
JPG
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