Thread: Poll of Use and Extentions
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January 1st, 2014, 18:51 #11
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January 1st, 2014, 19:01 #12
Hmm, Merrie England should make it easier for me to run Drake's Plymouth with BRP...
Previously: MurghBpurn
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January 1st, 2014, 20:25 #13
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January 1st, 2014, 20:43 #14
I really enjoyed Rome as well, although you really had to own the actual book to utilize it properly. Merrie England never struck my fancy, but now you've got me curious. I'll have to read through it again. I had to put my Devil's Gultch development on hold until the fate of the system is decided upon. Hopefully, there are plans in the works for updating it in the same manner that CoC was. The CoreRPG suits the "universal system" theme quite well, but BRP has usually (in my experience) been a programmer's sandbox, modding the rules to suit your game. Looking forward to see what you can do with the system I still use for pick-up gaming and flexible setting.
Aliens.... Go fig?
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January 1st, 2014, 21:27 #15Full License Operator - You must have a 'Lite' License to play in my games.
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January 17th, 2014, 16:04 #16
Actually, FG versions for all of Alephtar products had been planned, but work stopped because Rome and Al-Halisa did not sell so well.
Things may change in the future, of course. With a new version of FG available, interest in the product could rise again. But the main question is also "Will BRP be updated to the new base ruleset"? and this is still unanswered.
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January 17th, 2014, 20:53 #17
Supreme Deity
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It all depends on my bandwidth at this point, unless the original ruleset developer wants to jump in to revise it.
Right now, I am making sure v3.x works for everyone, and next up is probably documentation update then Steam development.
JPG
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January 17th, 2014, 21:04 #18
At the cost of damaging my own wallet in the short run, I would say "Go on with docs and Steam, Wizard". They surely are the real priority at the moment. Wish I had time to do the adaptations myself, but I do not.
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February 2nd, 2014, 15:13 #19
By doing a little peekin' at the Numera ruleset and CoreRPG, I've already started some conversion work of BRP into 3.0, ran into a few issues, got frustrated, bagged it for a few days as during the weekend I have games to run.
I for one would gladly throw in on ANY effort to maintain/update BRP and CoC rulesets and get them safely into the FG3.0 universe...
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February 2nd, 2014, 15:26 #20
CoC has been converted to FG 3.0 with CoreRPG layering - it was one of the main rulesets that M_W used to test the migration to CoreRPG and ruleset layering: https://www.fantasygrounds.com/forum...thulhu-ruleset
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