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  1. #11
    In the process of building TWO extensions for BRP...

    One based on Merrie England & Stupor Mundi
    ... and the other being a sci-fi harness for some homebrew "space opera"

  2. #12
    VenomousFiligree's Avatar
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    Hmm, Merrie England should make it easier for me to run Drake's Plymouth with BRP...

    Previously: MurghBpurn

  3. #13
    Really love all the BRP offerings from Alephtar Games. Rome rocks, but was bummed there was no Merrie England extension for BRP. Well, I'm fixing that, if only for my own use..

  4. #14
    I really enjoyed Rome as well, although you really had to own the actual book to utilize it properly. Merrie England never struck my fancy, but now you've got me curious. I'll have to read through it again. I had to put my Devil's Gultch development on hold until the fate of the system is decided upon. Hopefully, there are plans in the works for updating it in the same manner that CoC was. The CoreRPG suits the "universal system" theme quite well, but BRP has usually (in my experience) been a programmer's sandbox, modding the rules to suit your game. Looking forward to see what you can do with the system I still use for pick-up gaming and flexible setting.
    Aliens.... Go fig?

  5. #15
    Blackfoot's Avatar
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    Quote Originally Posted by S Ferguson View Post
    Hopefully, there are plans in the works for updating it in the same manner that CoC was. The CoreRPG suits the "universal system" theme quite well, but BRP has usually (in my experience) been a programmer's sandbox, modding the rules to suit your game. Looking forward to see what you can do with the system I still use for pick-up gaming and flexible setting.
    I believe I read somewhere that this was the case, that all the commercial rulesets were going to be updated.
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  6. #16
    Actually, FG versions for all of Alephtar products had been planned, but work stopped because Rome and Al-Halisa did not sell so well.

    Things may change in the future, of course. With a new version of FG available, interest in the product could rise again. But the main question is also "Will BRP be updated to the new base ruleset"? and this is still unanswered.

  7. #17
    It all depends on my bandwidth at this point, unless the original ruleset developer wants to jump in to revise it.

    Right now, I am making sure v3.x works for everyone, and next up is probably documentation update then Steam development.

    JPG

  8. #18
    At the cost of damaging my own wallet in the short run, I would say "Go on with docs and Steam, Wizard". They surely are the real priority at the moment. Wish I had time to do the adaptations myself, but I do not.

  9. #19
    By doing a little peekin' at the Numera ruleset and CoreRPG, I've already started some conversion work of BRP into 3.0, ran into a few issues, got frustrated, bagged it for a few days as during the weekend I have games to run.

    I for one would gladly throw in on ANY effort to maintain/update BRP and CoC rulesets and get them safely into the FG3.0 universe...

  10. #20
    Trenloe's Avatar
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    Quote Originally Posted by Sunspoticus View Post
    I for one would gladly throw in on ANY effort to maintain/update BRP and CoC rulesets and get them safely into the FG3.0 universe...
    CoC has been converted to FG 3.0 with CoreRPG layering - it was one of the main rulesets that M_W used to test the migration to CoreRPG and ruleset layering: https://www.fantasygrounds.com/forum...thulhu-ruleset
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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