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February 11th, 2013, 01:25 #1
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PFRPG Complete Paizo Magic Items bug
Hey all,
So I put this mod into the modules folder and added it to a new campaign. I opened the book icon and set it to "Force Load" for players. I logged in with a local test player and went to that library module, randomly picked a few items and tried to drag-and-drop them into my inventory. They always show up as "unidentified item" and none of their stats/text carries over.
I also tried dragging-and-dropping as GM. Same deal.
Is it something I am doing?
I believe this is the mod created by Trenloe.
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February 11th, 2013, 01:28 #2Originally Posted by Emrak"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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February 11th, 2013, 01:37 #3
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Originally Posted by Willot
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February 11th, 2013, 02:37 #4
I'm travelling this next week but will try to look into this sometime soon.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 11th, 2013, 16:52 #5
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Originally Posted by Trenloe
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February 12th, 2013, 04:37 #6
You can't unlock the item directly from the module - it's very hard to see but the lock has a slight red tinge to it which means it is read only and can't be unlocked.
Either drag the item from the module to the items list, unlock and identify; or drag the item to the inventory of a PC and you'll be able to unlock and identify there too. This is because copies are made of the item when you drag them to items or a PC and so you are allowed to change the copy, not the base item in the library.
This is exactly the same for creatures - you can't unlock and modify then directly from the library module, you have to drag them to the NPC list and then unlock the copy there.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 12th, 2013, 11:21 #7
Working as intended in other words.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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February 12th, 2013, 21:54 #8
Looking at the original 3.5E magic items included with FG I see that it is setup as GM only (the data is stored in db.xml in the module). I used this module as the basis for the Paizo magic items module, but made it client.xml so if could be deployed on players PCs and used in building characters in "Manage Characters". However, I think, since then there have been some changes to how items are processed so it may need to be adjusted somehow to make it work better for player use...
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 13th, 2013, 00:09 #9
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Ooooh the ID/unlock for the player is after doubleclicking the little icon to the right of the Unidentified Item!
Thanks for the help.
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